Free browser games
Quick number, word, logic, memory and arcade games that load instantly and play on any device. No sign-up, no downloads. Your scores and daily progress are saved on this device only.
New and updated (6)
ArcadeRally Co-driver
Drive a twisting rally stage in fog and trust your co-driver. You can only see a short way ahead, so the pace notes tell you what is coming: the direction of the next bend, how tight it is from 1 (hairpin) to 6 (nearly flat out) and how far away. The notes come from the road itself. Six stages with more bends, tighter ones and thicker fog.
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ArcadeHighway Merge
Join a fast road from a slip road. Cars are already passing in the lane you want, so you have to get up to their speed on the slip road, find a gap and move across before the road ends at the barrier. Too slow and you cannot fit in; too late and you run out of road. Six levels of faster and busier traffic.
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ArcadeTow Truck
Drive to a broken-down car, hitch it, and tow it through town to the garage. The moment you pass through the car's zone it becomes a trailer behind your truck, which changes how everything handles: it swings wide, cuts corners and must be stopped inside the bay with the truck. Six routes with more turns and narrower streets.
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ArcadeLogging Trail
Haul a trailer of logs out of the forest along a winding trail between the trees. The trailer's wheels follow a tighter circle than the truck's, so it cuts the inside of every bend and clips the trees unless you swing wide. Pass each checkpoint and stop the whole rig at the landing. Six trails with more bends and less room.
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ArcadeTrailer Reverse
Back a lorry and trailer into a loading dock. Drive forward to line up, which straightens the trailer, then reverse: the trailer swings the opposite way from the cab, which is why it is so hard. Get the whole trailer into the bay, straight, and hold still. Six docks, each with less room to spare, and a different bay each time.
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ArcadeHill Start Trial
Climb a steep road, stop on the slope at each line, and drive on without rolling back. Every stop is on a hill that rises the way you are heading, and it gets steeper in each of the six trials. Use the brake to hold the car on the hill and give it power before you let go, or it will roll into whatever is behind.
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Math games (36)
MathMental Math Sprint
Answer as many sums as you can in 60 seconds. Build a streak for bonus points.
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Math DailyGuess the Unit
Estimate real-world sizes, weights, times and speeds in the unit you are given. Closer is better.
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Math DailyTarget 24
Combine four numbers with + − × ÷ to make exactly 24. Five new puzzles every day.
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Math DailySum Guess
Guess the hidden eight-character equation in six tries. Digits, operators and an equals sign, with Wordle-style hints.
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Math DailyCage Math
Fill the grid so no number repeats in a row or column, and every outlined cage hits its target with the shown sign. A new 5 by 5 every day plus 4, 5 and 6 sized puzzles.
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Math DailyEquation Builder
Drop number and operator tiles into the blanks so the line equals the target. Five equations a day, getting longer each time, with no spare tiles to fall back on.
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Math DailyNumber Cross
A crossword where every answer is a number. Work out each sum, such as 12 times 7 or 3 across plus 9, and write the digits in the grid, where across and down answers share squares.
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Math DailyChain Sum
Trace one unbroken chain of side-by-side numbers that adds up to the target. A shared daily grid plus practice grids with optional hints.
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Math DailySum Sweep
Cross out numbers so each row and column adds up to the total shown at the edge. Live running totals show how close you are. Daily and practice.
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Math DailyCross Sums
Fill a small grid with digits so no digit repeats in a row or column and every line adds up to its target. Daily and practice grids.
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MathTen Merge
Tap two side-by-side digits that add up to ten to clear them. Every board can be cleared completely, but only if you pick your pairs carefully.
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Math DailyTimes Tables Sprint
Pick the right product for each multiplication from 2 to 12 as fast as you can. The daily set is the same for everyone, so you can compare your time.
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Math DailyPercent Pop
Quick percentage questions with clean whole-number answers: percent of a number, increases, decreases and working backwards. A daily set is waiting.
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Math DailyUnit Duel
Convert between kilometres and metres, hours and minutes, feet and inches and more. Quick unit questions with a daily set to race against.
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Math DailyPrime Hunter
A grid of numbers hides a set of primes. Tap every prime, avoid the impostors like 51 and 91, and beat the clock. A daily grid is waiting.
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Math DailyNumber Bonds
Pair up numbers that add to 10, 20 or 100 and clear the board. A quick mental-maths workout with a daily board and three sizes.
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MathNumber Climb
Tap to grow a number, then buy machines that build machines that build your number. Reach one million and ascend for a permanent bonus.
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Math DailyFraction Match
Match fractions to their equals: equivalent fractions, simplest form, missing numerators, decimals and percents. A new daily set is waiting.
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Math DailyCashier Quick
Work out the change at the till in dollars, euros, pounds, rupees or yen. A fast mental-maths run with a daily set to race against.
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Math DailyTime Teller
Read the hands on an analogue clock and pick the right time. Questions start with whole hours and work up to any minute. A new daily set is waiting.
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Math DailyRoman Quest
Convert between Roman numerals and numbers, find the largest numeral, and add numerals together. Start under 40 and climb to 3999. A new daily set is waiting.
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Math DailyOrder Dash
Work out each sum using the proper order of operations. Brackets, squares, then multiply and divide. Reading left to right is a trap. A new daily set is waiting.
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Math DailyScale Solve
Every shape has a secret weight. Read the balance scales, work out each shape, and set the weights until every scale balances. Daily puzzle.
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Math DailySlice Fractions
Shade the right amount of a bar or a pie. Ask for three quarters of a pie cut in twelve and see if you can turn it into slices. Daily puzzle.
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MathTip Split Sprint
Quick mental drills for the restaurant table. Work out the tip, the total and each person's share of the bill against the clock, with clean numbers so you can do it all in your head.
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MathArea Quiz
Work out the area or perimeter of rectangles, triangles and L-shapes from a labelled diagram, and answer fast for bonus points.
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MathBinary Bits
Switch bits on and off to build a number in binary, or read a binary pattern back into a normal number, against a ticking clock.
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MathPlot Point
Tap the exact spot on a coordinate grid for each (x, y) pair. Learn positive and negative coordinates by racing the clock.
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MathNumber Line Jump
Slide to where a number belongs on an empty number line, from whole numbers to decimals and fractions, and see how close you got.
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MathDigit Sum Chain
Tap the numbers in order of their digit sums, each one exactly one higher than the last. Finish chains to earn more time.
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MathMath Maze
Find the star in a growing maze, but every step costs you a sum. Answer right to move, wrong to lose a life. Three lives, endless mazes.
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MathChain Merge
Link touching tiles with the same number, diagonals included, and merge a chain into the next power of two. Thirty merges, as high a score as you can.
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Math DailyClock Angles
Read the clock and pick the angle between the hour and minute hands, from whole hours up to any minute.
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Math DailyLong Division Quest
Divide bigger and bigger numbers and pick the quotient and remainder, written like 81 r 1.
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Math DailyEquation Pyramid
Every block in the pyramid is the sum of the two blocks under it. Find the hidden block and pick its value.
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Math DailyCoordinate Battle
Name the square of the red ship on a lettered grid. The letter is the column and the number is the row.
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Puzzle games (95)
PuzzleMerge Tiles
Slide numbered tiles and merge matching pairs to build the biggest tile you can.
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PuzzleGem Match
Swap neighbouring gems to line up three or more. Chain cascades for a big score in 30 moves.
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PuzzleMahjong Solitaire
Clear the pyramid by matching free tiles in pairs. Every deal is guaranteed solvable.
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PuzzleTube Sort
Pour blobs between tubes until each tube holds a single colour. Endless levels that get trickier.
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PuzzleNumber Slide
Slide the numbered tiles into order using the single gap. Choose 3×3, 4×4 or 5×5.
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PuzzleBlock Fit
Drop shapes onto an 8×8 board and clear full rows and columns. Plan ahead, because the game ends when nothing fits.
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Puzzle DailyTile Pick Three
Pick tiles from a stacked pile into a seven-slot tray. Match three of a kind to clear them, and do not let the tray fill up.
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Puzzle DailyCrate Push
Push every crate onto a goal in this classic warehouse puzzle. A new daily puzzle plus 30 levels that grow from one crate to four.
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Puzzle DailyArrow Escape
Tap each arrow to send it flying off the board, but only if nothing is in its way. Clear the whole grid before you run out of lives. A new board every day plus 30 levels.
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Puzzle DailyCar Park Jam
Slide the cars out of the way to free the red car. Every puzzle has a known minimum number of moves, so aim for par. A new jam every day plus 30 levels.
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Puzzle DailyPipe Flow
Turn the tiles to connect every pipe to the water source with no leaks. Plumbing logic with a par for the fewest taps. A new network every day plus 30 levels.
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Puzzle DailyColour Lines
Join each pair of matching dots with a line, fill every square, and never cross. A new puzzle every day plus 30 levels.
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Puzzle DailyMini Sudoku Six
A quick 6 by 6 sudoku with 2 by 3 boxes. Every row, column and box holds 1 to 6 once. A new grid every day plus easy, medium and hard practice.
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Puzzle DailyCake Sort
Sort slices of cake between plates until every plate holds six of one flavour and is cleared. A daily puzzle and 30 levels of sweet planning.
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Puzzle DailyShelf Match
Swap items on a shelf to line up three of a kind and clear the whole shelf in as few swaps as you can. A daily puzzle and 30 levels.
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Puzzle DailyGate Jam
A car park jam: slide the other cars out of the way and drive the red car out through the gate. A daily puzzle and 30 levels, each with a known fewest-moves solution.
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Puzzle DailyNine Fit
Place block shapes on a 9 by 9 board and clear full rows, full columns and full 3 by 3 boxes. A shared daily set of pieces plus endless practice.
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PuzzleLink Tiles
Match pairs of identical tiles that can be joined by a line with at most two turns. Clear the whole board as fast as you can.
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PuzzleTri Blast
Fit triangle pieces onto a board of triangles and clear rows and slanted bands. Up and down triangles only fit where their points match, so every placement is a small puzzle.
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PuzzleFall Fit
Seven shapes fall into a ten wide well. Move and turn each one, fit it flat and clear full rows before the stack reaches the top. It gets faster every ten lines.
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PuzzleTetro Duel
Race a bot at falling blocks. Clear two or more rows at once and you send garbage rows up the bot's well; it does the same to you. First to twenty-five rows wins, and a full well loses at once.
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PuzzleSand Drop
Four-block pieces fall and turn into coloured sand that piles up and slides. Join one colour in an unbroken band from the left wall to the right wall and the whole band vanishes.
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Puzzle DailyTile Clear Daily
Clear a stack of tiles by taking pairs of free tiles with the same symbol. A tile is free when nothing lies on top of it and its left or right side is open. Every stack can be cleared.
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Puzzle DailyMarble Run Builder
A marble drops from the top. Place ramps so that it lands on the flag at the bottom, steering round the walls. A new puzzle every day and thirty levels that need more ramps as you go.
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Puzzle DailyLight Grid
Tap a light to flip it and its four neighbours, and turn every light off. A shared daily board plus practice boards from 3 by 3 up to 6 by 6.
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PuzzleCar Carrier Deck
Load a car transporter with its cars in the right order. Each deck fills from the front and empties from the rear, so the last car on is the first off, and every car is going to a different stop. Tall cars can only go on the lower deck, the upper deck has a weight limit, and the whole load has to balance. Six loads that get bigger and trickier.
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Puzzle DailyColour Flood
Start in the top-left corner and flood the whole board with one colour inside a move limit. A shared daily board plus practice sizes.
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Puzzle DailyUnblock Slide
Slide the blocks out of the way to free the KEY block and drive it out of the exit. Daily and practice boards in three difficulties.
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Puzzle DailyPiece Pack
Fit a set of five-square pentomino pieces into a shaded outline with no gaps or overlaps. Daily and practice puzzles.
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Puzzle DailyMaze Run
Find your way from the top-left corner to the flag through a freshly generated maze. The daily maze is the same for everyone, so you can compare your steps.
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PuzzleMerge Garden
Plant seeds in a five by five garden and merge matching plants to grow them, from a tiny seed all the way up to a Great Tree.
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PuzzleKnot Free
Untangle a web of dots and lines by dragging the dots until no two lines cross. Pick 6 to 12 dots and every puzzle is a new random tangle.
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PuzzleMerge Factory
Buy small machines, drag two of the same level together to build a better one, and watch a factory floor full of coin machines pay out.
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Puzzle DailyMix It
Match a target colour by dropping red, yellow, blue, white and black paint into the bowl. Close matches earn stars. Five new colours arrive every day.
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Puzzle DailyPiece Together
Rebuild a hand-drawn scene from shuffled jigsaw pieces. Pick a piece, tap its slot, and watch the picture come together. A new scene every day.
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PuzzlePicture Slide
Slide the tiles of a drawn scene back into place. Three, four or five tiles per side, a target preview, and optional tile numbers to help.
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PuzzleGroup Pop
Preview a group of matching tiles, pop it, and watch the board collapse to the left. Big groups score by the square, and you get three undos.
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PuzzlePixel Paint
Draw pixel art on an 8, 16 or 24 square canvas with sixteen colours, fill and undo. Share a link to your drawing or save it as a PNG.
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PuzzleGrid Swap
A scrambled grid of colours fades smoothly from corner to corner when sorted. Swap any two tiles at a time and finish in as few swaps as you can.
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PuzzleCoin Stack Sort
Move single coins between pegs of different heights until each colour has its own peg. Coins land on the same colour or an empty peg. Endless levels with hints.
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PuzzleBolt Match
Every rod is labelled with the bolt that belongs on it. Move bolts one at a time, using a spare rod to park them, until each colour is home. Endless levels.
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PuzzleMerge Hex
A hexagonal take on the number merging classic. Slide tiles in six directions, merge equal numbers and chase the biggest tile on a 19 cell honeycomb board.
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PuzzleJelly Match
Swap gems to make lines of three and clear every square of jelly before your moves run out. Deep jelly takes two hits, and each level brings a new board.
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PuzzleBall Line
Slide coloured balls across a nine by nine board and line up five of a colour to clear them. Three new balls arrive after every move, so plan ahead before it fills.
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PuzzleShape Fit
Fit all the tangram pieces exactly into a grey silhouette. Drag, turn and flip the shapes until there are no gaps and no overlaps. Levels add more pieces.
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PuzzlePin Pull
Pull the pins that hold a stack of plates and set them free, but the tray only has five slots. Match three colours to clear it, and plan which pin goes first before the tray overflows.
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PuzzleFruit Drop Merge
Drop fruit into the jar and merge matching pairs into bigger ones. Chain merges for big scores before the pile reaches the line.
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PuzzleDraw to Goal
Draw lines for a falling red ball to roll along and guide it into the green cup, using a limited supply of ink.
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PuzzleMarble Track
Build a marble run. Place a limited set of ramps so the marble rolls through the stars and lands in the goal, across twelve handmade levels.
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PuzzleSpan Builder
Design a truss bridge with wood and steel beams on a tight budget, then send a truck across to see which beams hold and which one snaps.
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PuzzleTip Chain
Set up a line of dominoes so that one push topples every target. Twelve levels with a limited supply of pieces for you to place.
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PuzzleHex Blast
Fit pieces onto a honeycomb board and clear full rows in three directions at once. Every line you complete opens space for the next hand.
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Puzzle DailyMini Blast Daily
A small six by six block board with the same pieces for everyone each day. Chase the day's top score, then share it.
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PuzzleBlast Rush
A ninety second block puzzle. Place pieces fast, clear lines for big bonuses and beat the clock before it runs out.
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PuzzleGem Rows
A block puzzle where some pieces carry a gem. Clear the line a gem sits in to collect it for a bonus, and collect as many as you can.
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PuzzleBomb Blocks
A block puzzle with bomb blocks. Complete the line a bomb sits in and it blows up the blocks around it for extra points.
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Puzzle DailyTriple Pick
A pile of overlapping items and a tray with seven places. Pick items from the top, match three alike to clear them, and empty the pile.
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Puzzle DailyBus Stop Jam
Coloured passengers queue in columns and buses of one colour arrive one at a time. Send the right passengers, and keep the waiting area from overflowing.
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Puzzle DailyScrew Plates
Metal plates are stacked and held by coloured screws. Unscrew the free ones into matching boxes, drop the plates, and find the screws underneath.
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Puzzle DailyPixel Queue
A pixel picture and a queue of shooters. Each runs once around the edge, firing at the pixels of its own colour that it can see. Clear the picture.
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Puzzle DailyMerge Pets
Bring in eggs, merge two alike into the next animal, and keep merging until you raise the target pet before your eggs run out.
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Puzzle DailyMerge Cottage
Merge stones into bricks, planks, windows and doors, and deliver exactly the pieces the builder's orders ask for to finish the cottage.
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Puzzle DailyMerge Blooms
Plant two kinds of flower that never mix. Merge each kind up the ladder and fill a florist's orders for exact blooms.
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Puzzle DailyOrder Kitchen
Merge flour into dough, flatbread and pizza, and berries into jam, pie filling and pie, then serve exactly what each order asks for.
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Puzzle DailyDomino Merge
Merge matching dominoes into the next one up, from blank to double six, and reach the target domino before your supply runs out.
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Puzzle DailyMerge Cars Lot
Merge scooters up to sports cars and vans up to road trains, and fill the dealer's orders for exactly the right vehicles.
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Puzzle DailyMerge Tools
Merge nails into screws, bolts, spanners and hammers and keep going until you build the target tool before your parts run out.
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Puzzle DailyMerge Five
A 2048-style merge on a five by five board: join equal numbers, double them up, and reach the target number before your tiles run out.
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PuzzleSpin Blast
A block-blast puzzle where you can turn every piece before you place it. Rotate, fit and clear full rows to keep the board open.
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PuzzleHue Lines
Fit blue and orange pieces onto the board and clear full rows. A row made of one colour scores a big extra bonus.
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PuzzleTimber Blocks
A roomy ten by ten block puzzle where clearing lines on back-to-back moves builds a streak and a growing bonus.
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PuzzleGiant Blast
A huge thirteen by thirteen block-blast board. Fit pieces, clear long rows and plan big combos on the largest grid we have.
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PuzzleZero Gap
Fit pieces and clear lines, but keep the board free of one-cell gaps. While it has none, every piece you place scores double.
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Puzzle DailyBag Pack
Choose which items go in a bag that can only carry so much weight, and reach the best total value that fits.
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Puzzle DailyEgg Carton Sort
Swap eggs between cartons until each carton holds a single colour, using as few swaps as you can.
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Puzzle DailySeat Sort
Passengers sit in the wrong seats along one row. Swap neighbours until every ticket number is in order, in as few swaps as possible.
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Puzzle DailyRail Switch Sort
Numbered wagons arrive in a jumbled order. Use sidings to send them out in order, 1 then 2 then 3, without burying a wagon.
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Puzzle DailyBox Packer
Pack every parcel into the boxes. The boxes are exactly big enough for them all, so every gap has to be filled.
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Puzzle DailyMerge Island
Merge twigs into logs and cabins and pebbles into rocks and lighthouses, then fill every build order on your island.
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Puzzle DailyMerge Fridge
Merge crumbs into crackers, toast, sandwiches and salads, and build the feast before your supply of ingredients runs out.
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Puzzle DailyMerge Dragons
Merge eggs into hatchlings, drakes and dragons, and raise the target creature before your eggs run out.
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Puzzle DailyMerge Bridge
Merge ropes into cables, beams and spans, and bolts into plates, piers and towers to deliver every part your bridge needs.
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Puzzle DailySock Match
Take pairs of matching socks off the line, but only when nothing is left hanging between them. Clear the whole line.
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Puzzle DailyPlate Stack Match
Plates are stacked in piles. Pair the top plates of two piles when their patterns match, and clear every pile.
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Puzzle DailyStack Hue Sort
Move coloured discs between pegs and build each colour into a tower from the lightest shade at the bottom to the darkest on top.
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Puzzle DailyPigeon Sort
Pigeons of different heights stand in a row. Tap one to flip it and everyone to its left, and sort them shortest to tallest.
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Puzzle DailyTangram Fit
A board has been cut into pieces. Turn each piece and fit them all back with no gaps.
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Puzzle DailyHidden Market
A busy market stall is piled with fruit and bread. Find the rare things on your list before you run out of patience.
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Puzzle DailyHidden Attic
An attic full of old things hides a few treasures. Search the clutter and find everything on the list.
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Puzzle DailyCat Search
Cats are hiding in a field full of other animals. Find every one before the dogs and foxes confuse you.
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PuzzleScene Jigsaw
A fresh landscape jigsaw every time, from 12 to 108 pieces. Tap a piece, tap its slot and finish the picture.
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Puzzle DailyDaily Jigsaw
One 48-piece landscape jigsaw a day, the same for everyone. Finish it to complete your daily.
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PuzzleRotate Jigsaw
A jigsaw with a twist: the pieces are turned. Rotate each one upright, then drop it into its slot.
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Puzzle DailyKey Lock Sort
Open a queue of coloured locks in order using keys hung on hooks. Only the top key of each hook can be reached, so plan your shuffles. A daily puzzle and 30 levels.
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Puzzle DailyDomino Toppling
Push one domino and watch the chain fall. Place a few extra dominoes to bridge the gaps so every standing domino goes over. A daily puzzle and 30 levels.
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Logic games (44)
Logic DailySudoku
Classic 9×9 Sudoku with a fresh daily puzzle and three difficulty levels.
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LogicField Sweep
Uncover every safe square and flag the hidden mines using the number clues.
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Logic DailyPixel Logic
Use the number clues to fill the grid and reveal a hidden picture. A fresh daily puzzle plus 5×5, 8×8 and 10×10.
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Logic DailyCrown Grid
Place one crown in every row, column and colour region, with no two crowns touching. Every grid has exactly one solution.
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Logic DailyZip Path
Draw one unbroken path through numbered dots in order, covering every cell of the grid. A new daily grid every day.
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Logic DailyPair Grid
Fill the grid with suns and moons: no three in a row, equal counts in every line, and obey the = and × clues. One solution each.
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Logic DailyCipher Lock
Crack the secret code from a handful of clues. Each clue is a guess that tells you how many digits are right and how many are in the wrong place. A new lock every day.
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Logic DailySudoku 16
The classic number-place puzzle on a big sixteen by sixteen grid with four by four boxes. A new puzzle every day plus thirty levels, every one with a single solution.
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Logic DailyMasyu Loops
Draw one closed loop through every pearl. On a white pearl the loop goes straight and turns just before or after it. On a black pearl the loop turns and goes straight on both sides.
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LogicRule Check Desk
Work a border desk: read the rule sheet, check each applicant's papers against every rule and decide who comes in. Five shifts, each adding a rule, and the desk tells you which rule you missed.
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Logic DailyCross Out
Shade numbers so none repeats in any row or column, no two shaded squares touch, and the unshaded squares stay connected. Daily and practice grids.
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Logic DailySkyscraper Rows
Fill a grid with towers so every row and column holds each height once, and the clues around the edge match the towers you can see. Daily and practice.
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Logic DailyCamp Grid
Pitch one tent beside every tree so no two tents touch, matching the tent counts for each row and column. A shared daily grid plus practice sizes.
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Logic DailyLoop Fence
Draw one closed loop along the dots so each number matches how many of its four sides the loop touches. Daily and practice boards.
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Logic DailyIsland Bridges
Link numbered islands with single and double bridges until every island has its bridge count and the whole archipelago is connected. Daily and practice maps.
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Logic DailyInequality Grid
Fill a square with each number once per row and column, obeying the greater-than and less-than signs between cells. Daily and practice grids.
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Logic DailyPeg Jump
Jump pegs over their neighbours to remove them, finishing with a single peg on the cross-shaped board. Daily and practice puzzles.
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Logic DailySpeed Sudoku Four
A small 4 by 4 Sudoku with exactly one solution, built for a fast clean solve. Race the clock, use hints sparingly, and get a new grid every day.
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LogicDisc Tower
Move a stack of discs from the left peg to the right peg, one disc at a time, never putting a bigger disc on a smaller one. Can you match the fewest possible moves?
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Logic DailyLight Path
Place slanted mirrors to steer a laser beam onto the target. Walls and fixed mirrors get in the way. Daily puzzle and three practice sizes.
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Logic DailyLogic Grid Mini
A small zebra-style logic puzzle: four houses, three categories and a handful of clues. Fill the grid by deduction, with a fresh puzzle every day.
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Logic DailyJar Fill
Three jars of different sizes and a tap. Fill, empty and pour your way to an exact amount in the fewest moves you can.
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Logic DailyX Sudoku
Classic Sudoku with one extra rule: both long diagonals must also hold each digit from 1 to 9 exactly once. A fresh puzzle every day.
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Logic DailyJigsaw Sudoku
Sudoku where the 3 by 3 boxes are replaced by nine irregular regions. Each row, column and region holds 1 to 9 once.
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Logic DailyEven Odd Sudoku
Classic Sudoku with clues in the shapes: a circle must hold an even digit and a square an odd one. Fewer numbers, more logic.
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Logic DailyThermo Sudoku
Sudoku with thermometers. Digits along each thermometer rise from the round bulb to the tip, on top of the usual rules.
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Logic DailyKnight Sudoku
Sudoku where cells a chess knight's move apart can never hold the same digit. A twist that cuts the number of clues needed.
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Logic DailyKing Sudoku
Sudoku where cells that touch diagonally may not repeat a digit, like a chess king that cannot attack itself.
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Logic DailyWindoku
Sudoku with four extra shaded 3 by 3 windows that must each hold 1 to 9, also known as Hyper Sudoku.
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Logic DailyDisjoint Sudoku
Sudoku where all cells in the same spot of their box must also differ: nine extra groups of nine.
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Logic DailyCentre Dot Sudoku
Sudoku where the nine shaded middle cells of the boxes must hold different digits, adding one extra group to the grid.
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Logic DailyGreater Than Sudoku
Sudoku with greater-than and less-than signs between some neighbouring cells, and fewer starting digits.
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Logic DailyCritter Sudoku
A Sudoku played with nine animals instead of numbers, on curved regions instead of boxes. Place each animal once in every row, column and region.
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Logic DailyPatch Fill
Cut the grid into rectangles so each one holds exactly one number and covers that many cells.
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Logic DailyStar Battle
Place one star in every row, column and coloured region, with no two stars touching, even at the corners.
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Logic DailyColour Nonogram
Paint a picture in two colours using the coloured number lists beside every row and column.
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Logic DailyNurikabe Daily
Fill in the sea so every island matches its number, the sea is one connected body, and no 2 by 2 block is all sea.
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Logic DailyKuromasu
Colour some cells black so no two touch, the white cells stay connected, and each number counts the white cells it can see.
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Logic DailyAquarium Fill
Fill glass tanks with water. Water settles at the bottom, and every row and column must hold exactly the amount shown.
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Logic DailyYin Yang Dots
Colour every cell light or dark so each colour is one connected group and no 2 by 2 block is all one colour.
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Logic DailyBimaru Solo
Find the hidden fleet. Ships are straight and never touch, and the numbers show how many ship cells each row and column holds.
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Logic DailyWhodunit Logic
Four suspects each say one thing, and you are told how many statements are true. Work out who did it.
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Logic DailyAlibi Check
Honest guests always tell the truth, liars always lie. Read what each guest says about the others and work out exactly who is lying. A new case every day.
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Logic DailyCode Blocks
Program a little robot with Forward, Turn left and Turn right blocks to collect every star. A daily puzzle and 30 levels teach real step-by-step thinking.
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Strategy games (50)
StrategyDrop Four
Drop discs into the board and connect four in a row before the computer does. Three difficulty levels.
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StrategyFlip Discs
Trap rows of the computer's discs between two of yours to flip them over, and finish with the most discs. Three skill levels from relaxed to ruthless.
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StrategyHex Stack
Drop coloured tile stacks onto a hex board. Matching tops merge, and six in a row clear. Keep space free and chase a high score.
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StrategyCard Duel
A compact card battler: play attack, defend and heal cards against three enemies in a row, and pick a new card for your deck after every win.
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StrategyDeck Delve
Delve through five fights and build your deck as you go: every win offers three cards, so the deck you finish with is yours.
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StrategyDice Delve
A dice-powered card battler: every card adds a roll of the dice to its attack or block, so you have to plan for the best and the worst.
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StrategyRock Paper Roguelite
Rock paper scissors as a roguelite: the enemy shows what it will throw, you pick the counter from your hand, and your deck grows after every win.
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StrategyRoguelike Dungeon
Descend a five-room dungeon: fight with cards, then choose your path between a rest, a treasure or the next fight. Every run is different.
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StrategyMine Dungeon
Dig deep into an abandoned mine: fight with picks, dynamite and lanterns, and choose your path between rests, treasure and the next fight.
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StrategyLine Clash
Lay lines of three squares on an eight by eight board against a bot. Your lines must touch your own, so you grow a territory and can wall the bot in. Hold more squares at the end to win.
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StrategyGrid Duel Tactics
Command a knight, an archer and a guard on a seven by seven board against a bot. Move, strike and use the rocks. Defeat all three enemy fighters to win, as quickly as you can.
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StrategyFire Dispatch
Run a city's fire stations. Fires break out across the map, each with a clock and a number of units it needs, and you send engines and ladder trucks before time runs out. Sooner is worth more. Six shifts that get busier.
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StrategyAir Ambulance Dispatch
Send helicopters to patients across a wide region. Each helicopter lands, treats the patient, then flies on to the nearest hospital and is busy until it gets there. Pick who goes where before the clocks run out, over six shifts.
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StrategyFuel Depot Shift
Keep petrol stations supplied for a whole shift. Their tanks drain all the time, and each tanker fills one station per trip. Your score is the share of the shift that the stations had fuel. Six shifts with more stations and faster drains.
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StrategyNight Bus Dispatcher
Passengers pile up at stops all night. Send buses to take people away before a stop fills to its limit. Your score is the share of the night that no stop was full. Six nights with more stops and busier crowds.
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StrategyCombine Planner
Harvest a field before the rain front arrives. Parts of the crop turn pink when the rain is close and grey when it is lost, so you have to plan which passes to make first. Cut at least 90 per cent before the rain does, over six fields.
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StrategyCanal Lock Keeper
Work a canal lock with gates and paddles to lift and lower a queue of boats. The water follows a real rule: it rushes in at first and creeps at the end, and a gate will not open against a difference in level. Carry boats both ways to save water, and do not keep them waiting. Six levels from a quiet canal to a busy flight.
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StrategyLevel Crossing Keeper
Look after a road crossing on a busy railway. Lower the barriers early enough for each train, because a train takes hundreds of metres to stop, then raise them as soon as it is safe so the cars are not kept waiting. Faster trains, double-headers and a busier road make six levels of timing and judgement.
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StrategyFreight Yard Marshal
Sort a stream of wagons into trains in a hump yard. Each wagon rolls over the hump with no engine at all, so you set a retarder to take speed off, pick a siding and let it go. Too fast and the wagons are damaged, too slow and it stops short. Make up each train on order and send it away. Six yards with more colours and longer queues.
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StrategySignal Box
Run a station throat from the signal box. Two lines come in, two platforms go out, and the points decide which leads where. A crossed route blocks the whole junction, so you choose who goes first, throw the points early and keep the expresses moving. Six shifts with more trains and less time between them.
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StrategyRunway Taxi Marshal
Be the controller of a single runway. Arrivals circle in the hold burning fuel, departures wait at the holding point and taxiing aircraft need to cross, but only one can use the runway at a time and a heavy aircraft leaves rough air behind it. Land the ones low on fuel first and keep the delays short. Six busier and busier shifts.
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StrategyFishing Skipper
Skipper a fishing boat for a whole season. Sail to a ground, fish it, haul the catch home and sell it. Every ground regrows by a real growth curve, fastest when it is about half full, so greedy fishing collapses a stock while careful fishing pays all season. Earn the target and leave the grounds healthy. Six seasons with more grounds.
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StrategyForklift Warehouse
Run a small warehouse with one forklift. Pallets arrive at the dock and you decide which rack each goes to; orders arrive and the forklift fetches what they need. Every trip is time, so the best sellers belong near the door, and the racks near the door are small. Keep the orders on time and the dock clear. Six shifts with more kinds of goods and busier days.
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StrategyHand Off
Play rock, paper, scissors against an AI that studies your habits. Win as many rounds as you can before three losses end the run.
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StrategyFleet Hunt
Hide your fleet and hunt the computer's ships on a 10 by 10 grid. Three computer levels, from random guessing to a probability-based hunter.
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StrategyNested Noughts
Noughts and crosses inside noughts and crosses. Every move chooses which board your opponent must play in next. Beat the computer at three levels.
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StrategyFive Row
Place stones on a 13 by 13 board and be first to line up five in a row, across, down or diagonally. Three computer levels, and the hardest one hunts for forced wins.
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StrategyBox Claim
Take turns drawing lines between dots and claim every box you close. Finish a box and you move again. A tactical dots-and-boxes duel against the computer.
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StrategySeed Sow
Scoop seeds from a pit and sow them round the board, landing in your store for a free turn or in an empty pit to capture. A classic sowing game against the computer.
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Strategy DailyLemon Stand
Run a lemonade stand for 12 days. Read the forecast, choose how many cups to make, set your price and decide whether to advertise, then finish with as much cash as you can.
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StrategyBakery Clicker
Click to bake treats, then spend them on helpers, ovens and shops that bake for you. A relaxed idle game that keeps going while you are away.
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StrategyCoin Miner
Dig down through eight layers of rock, hire a crew and upgrade your pickaxe. An idle mining game that keeps working while you are away.
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StrategyInterest Empire
Turn $100 into $1,000,000. Save, invest and upgrade your career while compound interest does the heavy lifting. How fast can you reach a million?
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StrategyPawn Wars
A small pawn-only chess duel on a five by five board. Race to the far row or capture them all, against three levels of computer opponent.
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StrategyFarm Idle
Plant seeds, wait, harvest and sell. Expand your plots, unlock richer crops and hire a farmhand who keeps working while you are away.
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StrategyRocket Fleet
Tap the thrusters and buy probes, shuttles and warp gates that earn credits for you. Launch a new fleet to turn your run into permanent Stardust.
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StrategyBlob Idle
Feed a tiny speck until it becomes a planet eater. Gulp food, turn it into mass, and spend mass on spawners, mouths and auto eaters.
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StrategyTap Knights
Tap monsters to fight your way up the stages, then hire knights, archers, mages and dragons to fight for you. Every fifth stage ends in a boss.
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StrategyReset and Rise
Fan a flame into a blaze, then rise from the ashes for feathers that make every future run stronger. Spend them on perks that last forever.
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StrategyGarden Idle
Plant daisies, tulips and sunflowers and watch their bars grow. Water a bed to speed it up, or hire a gardener to keep it blooming for you.
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StrategyBurst Chain
Take turns adding orbs to a small grid against the computer. Fill a cell to its limit and it bursts, spreading to its neighbours and stealing them.
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StrategyRoyal Chess
Play a complete game of chess against a computer opponent with three strengths. All the rules are here, including castling, en passant, promotion and draws.
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StrategyFox and Geese
A classic hunt game on the cross-shaped board. One fox jumps and the thirteen geese try to corner it. Play either side against a bot with three strengths.
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StrategyMill Three
A quick three-piece version of the classic mill game. Place three pieces, slide to make a line of three, and beat the computer.
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StrategyZoo Idle
Sell tickets, buy ducks, goats, lions and pandas, and watch your zoo earn coins even while you are away, with bonuses at 25, 50 and 100 animals.
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StrategyRail Miner
Open mines, run ore carts down the line and upgrade your railway, because your carts and not your mines decide how much ore you can sell.
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StrategyPotion Lab
Brew potions in your cauldrons and sell them from the shelf, watching demand fall as you sell and recover as you wait, with helpers to automate it.
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StrategyStar Forge
Strike the forge for stardust, buy sparks, comets, moons and galaxies, then collapse everything into dark matter to start again stronger.
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StrategyBlock City
Plan a small city one building at a time. Houses love parks, shops love houses and factories annoy everyone. Place all the blocks for the highest score.
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StrategyDungeon Idle
Your hero fights its way down the dungeon on its own. Spend gold on sharper swords, tougher armour and healing charms and see how deep you can get.
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Memory games (5)
MemoryMemory Match
Flip cards two at a time and find every matching pair in as few moves as possible.
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MemorySequence Tap
Watch four coloured pads flash in order, then repeat the pattern. Each round adds a step, so how long can your memory hold?
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Memory DailyGrid Flash
Squares flash on a grid for a moment. Tap them all from memory. Every round adds more squares and the grid grows as you improve.
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Memory DailyDigit Span
A number flashes on screen. Type it back from memory. Every round adds one more digit. See how far your short-term memory stretches.
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MemoryTile Pairs
Flip two tiles at a time to find the matching symbols. Pick a small, medium or large board and clear it in as few moves as you can.
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Word games (37)
Word DailyFive Letters
Guess the hidden five-letter word in six tries. A new daily word every day, plus practice mode.
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Word DailyFour Boards
Solve four five-letter word puzzles at once with nine guesses. Every guess counts on all four boards. New daily set.
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Word DailyHive Words
Make words from seven letters around a honeycomb, always using the centre letter. Find the pangram that uses all seven. A new hive every day.
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Word DailyLetter Ladder
Climb from one four-letter word to another by changing a single letter at a time. Beat par with the fewest steps. A new ladder every day.
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Word DailyBoggle Four
Trace words through a four-by-four grid of letters in three minutes. Longer words score more. A new board every day.
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Word DailyAnagram Rush
Unscramble as many words as you can in 60 seconds. Words start short and get longer. A new word set every day.
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Word DailyMidi Crossword
A seven by seven crossword with plain, friendly clues. A new grid every day, which is sometimes turned on its side, plus thirty levels. Bigger than a mini and quicker than a full crossword.
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WordWord Rain
Words fall from the sky and you type them to pop them before they hit the ground. Faster rain, longer words, three lives. How big a downpour can you survive?
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Word DailyWord Wheel
Make as many words as you can from nine letters on a wheel. Every word must use the centre letter. A new wheel every day and a ranking to climb.
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Word DailyChain Reaction
Race the clock to build a chain of words, where each one starts with the last letter of the one before. A new starting word every day.
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Word DailyEight Boards
Solve eight five-letter word puzzles at once with thirteen guesses. Every guess is checked against all eight boards, and a new set arrives daily.
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Word DailyCipher Quote
Decode a famous saying written in a secret substitution code. Spot short words and common letters, and use hints sparingly. New quote every day.
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Word DailyWord Search Daily
Find eight themed words hidden across a ten by ten grid in every direction, forwards, backwards and diagonally. One new theme and grid each day.
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Word DailyVowel Thief
A thief has stolen every vowel from a saying, a food or a famous place. Put the As, Es, Is, Os and Us back to restore it. New phrase every day.
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Word DailyLink Four
Sort sixteen words into four hidden groups of four. Some groups are easy, some are wordplay traps. You have four mistakes. A fresh puzzle every day.
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Word DailyThread Hunt
Find the hidden theme words in a grid of letters by tracing a path. One long word, the spangram, stretches from one side to the other. New grid daily.
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Word DailyLetter Ring
Letters sit around a ring with one empty slot. Read clockwise from the arrow and pick the letter that finishes a real word. Daily and practice.
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Word DailyCompound Link
Two words sit either side of a gap. Find the one word that ends the first and starts the second, like sun-FLOWER-pot. Daily and practice.
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Word DailyPrefix Four
Four word endings are shown. Pick the single word that can go in front of all four to make real words. Daily and practice.
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Word DailyHang Daily
Guess a hidden everyday word one letter at a time before the figure is complete. One new word every day, plus unlimited practice words.
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Word DailyOdd Word
Five words, four of them belong together. Spot the odd one out before the clock wins. A word sorting quiz with a daily set and practice runs.
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Word DailyWord Pyramid
Start from a three letter word and add one letter at a time, rearranging as you go, to climb a pyramid of longer words. Daily and practice puzzles.
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Word DailyMini Cross
A five by five crossword with six short clues, hand written and quick to solve. A new puzzle every day, plus practice from a rotating set.
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WordLetter Drop
Drop letters into five columns and spell words across and down. Words clear, letters fall and chains score big. Survive until the board fills.
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WordMissing Letter
One letter is hidden in each word and only one letter makes it a real word. Pick the right one before the minute is up, and watch out: a wrong pick costs you time.
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WordSpell Check Sprint
A word flashes up and you decide in a heartbeat: spelled right, or a classic mistake? Beat the minute and keep your strikes under three.
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WordMirror Words
Nine words on the board, and only some of them spell a different real word backwards. Spot the mirrors fast, like BAT and TAB or GUM and MUG, before the minute runs out.
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WordPalindrome Hunt
Eight by eight letters hide six words that read the same forwards and backwards, such as LEVEL, RADAR and KAYAK. Hunt them across rows, columns and diagonals, against the clock.
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Word DailySynonym Ladder
Pick the word that means nearly the same as the one shown. The rungs get harder as you climb, with a new ladder every day.
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WordKeys Empire
Type words to earn coins, build a streak for bonus pay, then hire interns and buy better keys so your typing empire runs itself.
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WordLink Words
Find a word that goes with the one shown, and a bot answers with its own, building a chain. Three lives, no repeats, and every link scores a point.
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Word DailySix Letter Daily
A new six-letter word every day. You have six guesses, and every guess shows which letters are right, close or wrong.
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WordSly Word
A five-letter word game with no fixed answer. The game keeps changing the word to dodge you, and you win by naming the last one left.
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Word DailySpelling Bee Kids
Pick the correctly spelled word from four. The wrong spellings have letters swapped, missing, doubled or changed.
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Word DailyDevanagari Match
Match letters of the Devanagari script, used for Hindi, Marathi, Nepali and Sanskrit, to the sounds they stand for.
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Word DailyPinpoint Words
Five words share a category. See one word first and pick the category, with a new clue for every wrong guess.
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Word DailyClimb Ladder
A word ladder puzzle: change one letter at a time, making a real word each step, to climb from the start word to the target. A daily ladder and 30 levels.
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Arcade games (105)
ArcadeComet Trail
Steer a glowing comet, collect stars and grow your trail without hitting the walls or yourself.
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ArcadeGrid Snake
Steer a growing snake around a 16×16 board, eat the gold dots and avoid your own tail. Walls or wrap-around edges, with a best score.
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ArcadeBeat Roll
Hit the beat as the marker rolls across the track. Fourteen beats against a rival drummer, and the tempo climbs on every beat.
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ArcadeSmash Stack
Stop the sliding block on the tower to stack it neatly. Ten blocks against a rival builder, and the block gets faster each time.
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ArcadeBalloon Rise
Drift a hot-air balloon up through the sky in four lanes, avoiding birds and storms and picking up floating stars.
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ArcadeBumper Arena
Drive your bumper car round the arena, collect tokens to grow and crash smaller cars out of the game. Bigger cars will crash you out.
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ArcadeDodgeball Arena
A dodgeball free-for-all: grab balls to grow your team, take out smaller teams and dodge the bigger ones. Last and largest team standing wins.
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ArcadeZone Shrink
A mini battle royale: grow by collecting supplies, avoid the bigger players and be the largest survivor when the 60 seconds are up.
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ArcadeSurvivor Arena
Survive in a crowded arena: collect gems to grow stronger, hunt the weak and run from the strong. The biggest survivor after 90 seconds wins.
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ArcadeSurvivor Forest
Survive in a woodland clearing: forage berries to grow, hunt smaller creatures and keep away from the bigger ones. Be biggest at the end of 90 seconds.
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ArcadeSurvivor Space
Survive among the stars: grab stardust to grow your ship, ram smaller ships and flee bigger ones. The largest ship after 90 seconds wins.
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ArcadePaper Claim
Race across the paper colouring every square you cross. Rival pens paint too and paint over you: own the most squares when 60 seconds are up.
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ArcadeTrail Cutter
Paint a trail across the board, and cut rival trails to wipe them out. Cross a fresh trail and the owner is sent back to the start.
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ArcadeTile Splat
Splat paint across the tiles with a wide brush: every step covers a 3 by 3 block. Two rival painters are slower, so out-cover them in 50 seconds.
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ArcadeTap Blast
Tap groups of two or more matching colours to pop them. Tiles fall and columns slide together. Bigger groups score far more.
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ArcadeFlap Gap
Tap to flap and steer a little bird through gaps in the pipes. One mistake ends the run. How far can you get?
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Arcade DailyParallel Park Pro
Squeeze a small car into a gap between two parked cars, with twelve levels that start roomy and finish tight, plus a new course every day. Seen from above, with keyboard or on-screen pedals.
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ArcadeCargo Hauler
Steer a truck and trailer around a depot of container stacks, collecting and delivering loads, then stop the whole rig inside the dock. Eight levels with tighter aisles and longer routes.
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ArcadeCity Bus Line
Drive a bus along a route through a town of blocks, pulling wholly into each bus stop and waiting while passengers board, all against a timetable. Eight routes, from three stops to ten.
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ArcadeLocal Line
Drive a stopping train along a country line. Brake smoothly into each station, stop on the yellow marker, wait for the doors and keep to the speed limits and the timetable. Six lines, from three stations to seven.
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ArcadeTram Driver
Run a city tram through traffic lights. Stop at each stop, keep to 40 km/h and time your run so the light has turned green when you reach it, because passing a red light ends the run. Six street routes.
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ArcadeRack Railway
Climb a steep mountain line and come back down. Braking on the descent heats the brakes and hot brakes fade, so you take the downhills slowly. Slopes of up to 25 per cent over six routes.
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ArcadeSteam Stoker
Drive and fire a steam train. Boiler pressure sets how much power you have, so you shovel coal to keep it up, save steam for the hills and stop on the platform markers on time. Six lines with growing climbs.
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ArcadeMetro Headway
Follow another metro train on a busy line and hold an even gap. Stay far enough behind to be safe and close enough to keep the service moving, while stopping on the markers. Even gaps add to your score over six lines.
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ArcadeQuarry Dump Run
Drive a heavy dump truck round a quarry, taking loads at the face and tipping them at the tip, then parking at the weighbridge. The fuel tank holds just enough for a tidy run. Eight quarries, each bigger than the last.
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ArcadeEco Driver
Visit every stop on a small tank of fuel and finish with as much left as you can. Idling, reversing, wall bumps and wandering all burn fuel, so plan your route and drive smoothly. Stars are won for the fuel you keep.
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ArcadeNight Taxi
Work a night shift in a taxi: drive through a Fare marker to pick someone up, through a Drop marker to set them down, and string the fares together across the city grid before the shift ends. Eight cities, each busier than the last.
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ArcadeBin Round
Drive a refuse lorry round the streets and collect the bin at every corner, then park at the depot before the morning deadline. Plan a tidy loop, take the corners wide and keep the lorry in one piece. Eight rounds, from a few streets to a whole district.
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ArcadeDriving School
Eight short driving tests, from a straight run to a tight town route. Stop wholly inside each marked kerb, straight and still. It is a test, so one proper bump ends it: take it slowly and drive smoothly to pass.
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ArcadeSchool Run
Drive the school bus round the neighbourhood, stopping at every school stop while the children get on, and get them to school before the bell. Hard braking and bumps upset the children, and your ride reading is your score. Eight routes.
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ArcadeCoach Tour
Take a coach full of guests on a scenic loop past the sights and park at the hotel. The coach is long and the roads are wide, but fast corners and hard braking spoil the ride. Your comfort score is your tip, over eight tours.
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ArcadeAirport Shuttle
Run a shuttle bus between airport terminals. Every stop has a flight to catch: stop in the bay and let everyone board before its timer runs out, or the run is over. Fast, wide roads, tight schedules and eight growing routes.
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ArcadeMail Van
Deliver the post in a small van. Pull in at each door, stop for a moment to drop the parcel and drive on. Every parcel has its own delivery time and a late one ends the round. Eight rounds from a short street to a whole estate.
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ArcadeProp Flight School
Learn to fly a small propeller plane in side view: take off, climb and descend through the gates, then line up with the far runway and land inside the marked window. Real lift and stall rules, six lessons of growing difficulty.
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ArcadeLanding Approach
You are on final approach and need to land: find a steady glide down, flare just before the runway and touch down gently inside the marked window, then stop. Gusts, short runways and a start off the glide path make it harder over six approaches.
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ArcadeHeli Cargo Hook
Fly a helicopter with a cargo hook: lower it onto each load, carry the load across without letting it swing, and set it down gently on its pad. The load hangs on a rope that swings like a pendulum. Six jobs with more loads and tighter pads.
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ArcadeTractor Field
Plough a whole field with a tractor on a tank of fuel that is only just enough. Lower the plough, drive in lanes, and plan your turns, because ploughing ground twice wastes fuel and the tractor needs room to turn round. Six fields from a plain rectangle to odd shapes.
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ArcadeBulldozer Grading
Level a plot of rough ground with a bulldozer. The blade works only while it is down and you are moving, every part needs two passes, and the high mounds need three. Plan neat lanes and go over it all until the plot turns yellow. Six plots of growing size.
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ArcadeStreet Sweeper
Sweep every street in town with a brush that spans the whole road and is always down. A street you drive twice is wasted work, so plan a route that covers them all with the fewest repeats. Six towns, each bigger than the last.
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ArcadeSnow Plough Night
Clear the town's streets before the snow turns to ice. The blade is always down, and each street has its own time before it freezes: pink means close, light blue means lost. Plan the route so the streets that freeze first are cleared first, over six nights.
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ArcadeFerry Captain
Bring a ferry alongside a string of docks while the current pushes it about. The water moves, so the ferry drifts sideways the moment you ease off. Line up, use the rudder and the sideways thrusters, and hold still in the dock for two seconds. Six harbours with stronger, gustier currents and tighter docks.
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ArcadeHarbour Tug
Push a huge ship into its berth with a small, strong tug. The ship is six times heavier, drifts with the current and stops dead against a quay, so you have to get behind it, push it along a smooth line and ease off in time. Six harbours with narrower berths and a stronger current.
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ArcadeTanker Slosh
Drive a road tanker along a winding route and keep it on its wheels. The liquid in the tank sloshes every time you change speed or enter a bend, and a half-full tank sloshes the most. Choose your speed for every stretch, brake before the bends, not in them, and get the load there. Six routes with tighter bends and every kind of tank fill.
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ArcadeTower Crane Operator
Run a tower crane on a building site. Hold the controls to move the trolley along the jib and the hoist up and down, latch each load and put it on its mark. The load hangs on a rope, so it swings every time you speed up or stop, and the wind pushes it too. Six sites with more loads, stacking and gustier wind.
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ArcadeExcavator Trench
Work the three joints of an excavator to dig a trench. Boom, stick and bucket are driven by hydraulics you hold, and the bucket edge cuts the ground column by column. Drag the edge through the soil and curl to fill the bucket, lift, take it to the truck and open it. Dig the trench to the drawn depth, but no deeper: a pipe lies just below. Six trenches, longer and deeper.
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ArcadeAmbulance Run
Collect patients and get them to the hospital against the clock. Every leg has its own deadline, and the patient on the stretcher feels every hard brake and sharp corner, so being fast is not enough: you have to be smooth too. Six runs through busier streets with tighter schedules.
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ArcadeRoundabout Test
Drive in, go round the island and take the exit you are told. The island is solid, the corners of the blocks pinch the ring, and a bigger vehicle needs a wider line to get round. Take the first, second or third exit, in a car, then a van, then a bus, and go round extra laps on the later tests. Six tests of growing difficulty.
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ArcadeHill Start Trial
Climb a steep road, stop on the slope at each line, and drive on without rolling back. Every stop is on a hill that rises the way you are heading, and it gets steeper in each of the six trials. Use the brake to hold the car on the hill and give it power before you let go, or it will roll into whatever is behind.
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ArcadeTrailer Reverse
Back a lorry and trailer into a loading dock. Drive forward to line up, which straightens the trailer, then reverse: the trailer swings the opposite way from the cab, which is why it is so hard. Get the whole trailer into the bay, straight, and hold still. Six docks, each with less room to spare, and a different bay each time.
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ArcadeLogging Trail
Haul a trailer of logs out of the forest along a winding trail between the trees. The trailer's wheels follow a tighter circle than the truck's, so it cuts the inside of every bend and clips the trees unless you swing wide. Pass each checkpoint and stop the whole rig at the landing. Six trails with more bends and less room.
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ArcadeTow Truck
Drive to a broken-down car, hitch it, and tow it through town to the garage. The moment you pass through the car's zone it becomes a trailer behind your truck, which changes how everything handles: it swings wide, cuts corners and must be stopped inside the bay with the truck. Six routes with more turns and narrower streets.
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ArcadeHighway Merge
Join a fast road from a slip road. Cars are already passing in the lane you want, so you have to get up to their speed on the slip road, find a gap and move across before the road ends at the barrier. Too slow and you cannot fit in; too late and you run out of road. Six levels of faster and busier traffic.
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ArcadeRally Co-driver
Drive a twisting rally stage in fog and trust your co-driver. You can only see a short way ahead, so the pace notes tell you what is coming: the direction of the next bend, how tight it is from 1 (hairpin) to 6 (nearly flat out) and how far away. The notes come from the road itself. Six stages with more bends, tighter ones and thicker fog.
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ArcadeTower Stack
Drop each sliding block onto the tower with perfect timing. Any overhang is sliced off, so the tower narrows until you miss completely.
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ArcadeDesert Dash
Run across the desert, jumping cacti and ducking under low-flying birds. The pace climbs the further you go in this endless runner.
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ArcadeBrick Smash
Steer the paddle to bounce the ball into a wall of bricks. Catch power-up capsules, survive three lives and clear level after level.
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Arcade DailyBubble Burst
Aim and fire coloured bubbles to match three or more and pop them. Cut a cluster loose and the bubbles beneath fall too. A new bubble layout every day.
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ArcadeAlien Rows
Slide your cannon along the bottom and shoot down five rows of marching aliens before they land. Each wave is faster, and the aliens fire back.
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ArcadeHop Runner
Run and jump over cacti in a never-ending side-scrolling dash. The pace builds up the longer you survive, so how far can you go?
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ArcadeLane Hopper
Hop across busy roads and rivers for as long as you can. Dodge the cars, ride the logs, and never stop moving forward in this endless crossing game.
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ArcadeBounce Climb
Bounce up from platform to platform without ever falling. Steer left and right, wrap round the sides of the screen, and see how high you can climb.
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ArcadeRock Blaster
Fly a little ship through a field of drifting rocks. Turn, thrust and fire to break them into smaller pieces, and clear the wave before they hit you.
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ArcadeMaze Muncher
Gobble every dot in a compact maze while four ghosts hunt you. Grab a power pellet to turn the tables and send them back to their house.
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ArcadeSlice Swipe
Fruit flies up from the bottom of the screen. Drag your finger or mouse through it to slice, but keep well clear of the bombs.
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ArcadeWorm Arena
Slither around a crowded arena, eat glowing food and trick three rival worms into crashing into you. Hit a wall or another worm and it is over.
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ArcadeBlob Grow
Glide around a big petri dish, swallow pellets and smaller blobs, and avoid anything bigger than you. See how large you can grow.
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ArcadeHoop Flick
Pull the ball back and let go to flick it into the hoop. Every basket scores more, and after a few the hoop starts to sway.
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ArcadeMole Pop
Whack every mole that pops out of the nine holes before it ducks away. Skip the bombs, build a combo and race the 45 second clock.
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ArcadePerfect Cut
Tap at exactly the right moment to bring the blade down inside the green zone. The zone shrinks and the blade speeds up with every cut.
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ArcadeBullet Weave
Slip a tiny ship between walls, fans and spirals of bullets. Only the dot at its centre can be hit. How many seconds can you last?
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ArcadeBeat Tiles
Tap the lowest falling tile in its lane and every hit plays the next note of an original tune. Miss three tiles and the music stops.
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ArcadePark It
Your car drives itself up the lot. Steer it left or right so it rolls into the marked bay before it hits the row, and every park speeds it up.
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ArcadeSlide to Stop
A marker sweeps a bar. Stop it inside the shaded zone. Ten rounds, with a smaller zone and a faster marker every time. Score up to 30.
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ArcadeBlob Chain
Pairs of blobs fall into a well. Line up four of a colour to pop them, then let the blobs above drop to set off chain reactions that multiply your score.
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ArcadeSpiral Drop
Turn a spinning tower so your bouncing ball drops through the gaps in each floor. Dodge the red spikes and chain clean drops for a growing combo bonus.
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ArcadeStar Squadron
Defend your ship against waves of alien squadrons that march in formation and dive at you. Slide to dodge while your cannon fires on its own.
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ArcadeColour Gate
Your orb changes colour as you play. Steer into the matching section of every gate that sweeps down the track, and get one wrong and the run is over.
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ArcadeTilt Maze
Tilt the board to roll a ball through a maze to the green goal. Drag, use the keys, or turn on your phone's tilt sensor, and avoid the holes along the way.
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ArcadeRoll Rush
Roll a ball down a winding track that never stops speeding up. Steer with momentum, dodge the red blocks, grab coins and stay on the track as long as you can.
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ArcadeTank Duel
Hunt a red robot tank through a changing maze. Turn, drive and fire to hit it first, because every round it gets quicker and sharper.
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ArcadePeg Drop
Aim and drop ten balls through a forest of pegs and hope they bounce into the big-score slots at the edges. Pure bouncy luck with a little aim.
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ArcadeFlip Runner
Run along the floor and ceiling at speed. Flip gravity to dodge every block on your side, and survive as the track gets faster and tighter.
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ArcadeSlap Speed
Cards flip one after another. The moment a card matches the rank of the one before it, slap. Miss a match or slap too soon and it is a strike, and the deck keeps getting faster.
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ArcadeSky Shot
Targets sail across the sky and you have a limited number of shots. Pop slow balloons, quick birds and rare purple UFOs, and chain hits for a bigger multiplier before your ammo runs dry.
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ArcadeCliff Hop
Climb a sheer cliff by hopping left and right, dodge the branches sticking out on each ledge and keep climbing quickly, because your energy drains faster the higher you get.
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ArcadeSnip String
Swipe to cut the ropes at the right moment so the swinging sweet drops into the green mouth, grabbing stars on the way.
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ArcadeSling Smash
Aim a slingshot and knock down towers of wood, stone and TNT to flatten every critter hiding inside, using as few rocks as you can.
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ArcadeTrap Run
Run and jump to the green door through six short levels where floors vanish, spikes pop up and nothing is quite what it seems. Die, learn, try again.
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ArcadeLap Dash
Race a twisting top-down circuit for three laps. The car speeds up on its own, so you steer, brake for the hairpins and chase your own ghost.
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ArcadeHill Hopper
Drive a little truck over endless rolling hills on a tank of fuel. Grab red cans, catch air off the crests and land on your wheels to keep going.
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ArcadeCafe Rush
Run a tiny cafe through a 90 second shift. Brew drinks, bake cake, carry each order to the right table and keep grumpy customers from walking out.
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ArcadeSilver Ball
A compact pinball table with a plunger lane, five bumpers and two flippers. Launch the ball, keep it alive and chase a high score over three balls.
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ArcadeBalance Tower
Stack swinging blocks into the tallest tower you can. Each block's weight shifts the balance, so a sloppy drop can bring the whole stack down.
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ArcadeCorner Slide
A drift timing racer. Press as each corner reaches your car and release as it ends. Chain clean slides for a combo and survive three spin outs.
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ArcadeShoot Merge
Fire numbered blocks up a column. Equal blocks that touch merge and double, and chains build big scores. Keep the stack from reaching you.
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ArcadeCPS Test
Click as fast as you can for 5, 10 or 30 seconds and see your clicks per second.
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ArcadeReaction Duel
Face a bot in a reaction showdown. When the pad turns green, the faster of you two wins the round. First to three rounds wins.
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ArcadeAsteroid Dodge
Pilot a rocket through five lanes of asteroids and UFOs, and collect stars and gems for a high score.
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ArcadeBasket Catch
Slide your basket under falling fruit across five lanes. Catch apples, pears and cherries, but a miss costs a heart, and so does a rock or bomb.
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ArcadeFish Feast
Eat shrimp and smaller fish to grow, and keep away from bigger fish that would eat you. Be the biggest fish when the clock runs out.
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ArcadeHole Duel
Steer a hole round the town swallowing apples and smaller holes. Bigger holes will swallow you, so grow first and fight second.
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ArcadeSnowball Roll
Roll your snowball over the snow to grow, flatten smaller snowballs and dodge the bigger ones. The biggest snowball after 90 seconds wins.
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ArcadeCrowd Clash
Gather people into your crowd and absorb smaller crowds. Bigger crowds will absorb you, so avoid the red ones. The biggest crowd at the end wins.
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ArcadeRope Pull
A tap-race tug of war: tap to pull the flag your way. Steady tapping, about five taps a second, pulls much harder than mashing.
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ArcadeSumo Shove
Shove the yokozuna out of the ring in a tap race. Each shove is strong but tiring, and he lunges in big surges, so time your rests.
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Brain games (43)
Brain DailyReflex Timer
Wait for the red pad to turn green, then press as fast as you can. Five rounds, your average in milliseconds, and a shareable score.
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Brain DailyType Rush
Type as many words as you can before the clock runs out. Daily 60-second text for everyone, with WPM and accuracy to share.
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Brain DailyEmoji Decode
Work out the word, food or phrase hiding in a string of emoji. Five new puzzles every day, with hints and an emoji share grid.
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BrainCode Breaker
Crack a hidden row of coloured pegs. After every guess you learn how many are right and how many are in the wrong place. Classic 4 pegs or a harder 5 pegs with 8 colours.
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Brain DailyTarget Tap
Twenty targets appear one at a time at random sizes and places. Tap each as fast as you can and avoid misses. The layout is the same for everyone each day.
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BrainCapital Cities Map
A capital city is named and you tap its country on a world map. Eighty-five countries, ten questions a round, and the right answer is shown after every tap.
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BrainStates Map Quiz
A US state is named and you tap it on the map. Fifty states, ten questions a round, and the right state lights up green after every answer.
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BrainIndia States Map
A state or union territory of India is named and you tap it on the map. Thirty-one regions, ten questions a round, and the right answer shows after every tap.
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BrainPitch Match
Hear a note, then slide until your own note matches it. Ten notes a round, scored by how many cents you are off, so you can train your ear with every try.
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Brain DailyPattern Next
Spot the rule behind a run of numbers and pick the one that comes next. Eight kinds of pattern, from simple steps to squares and Fibonacci-style sums.
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Brain DailyNumbered Squares
Numbers are scattered across a grid. Tap them in order from 1 as fast as you can. A quick test of visual search and focus, with a daily board.
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Brain DailyHue Test
One tile in the grid is a slightly different shade. Tap it. The difference shrinks and the grid grows every round. How sharp is your colour eye?
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Brain DailyColour Match Daily
Mix red, green and blue to recreate a target colour. Score up to 100 points a round for how close your eye gets. A new set of colours every day.
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Brain DailyCapital Sprint
A rapid-fire geography quiz on world capitals. Pick the right city from four choices as fast as you can, with a fresh seeded set every day.
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Brain DailyEstimate It
Guess the size of real-world things, from mountains to moons. You are scored by how close you get in orders of magnitude. Five new questions every day.
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Brain DailyDay Finder
Work out which day of the week any date fell on, from 1900 to 2099. Learn the Doomsday trick from the explanation after every answer. Five dates daily.
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Brain DailyTrue or False Rush
Judge as many true or false facts as you can in 45 seconds. Wrong answers cost you three seconds, so speed and care both count. New order each day.
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Brain DailyFlag Fuzz
Name the flag as it comes slowly into focus. The fewer wrong guesses before it sharpens, the more points you win. Five blurry flags every day.
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Brain DailyHigher or Lower
Is the next mountain taller, the next river longer, the next food richer? Chain your guesses through five themes and see how long your streak runs before your first miss.
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Brain DailyTimeline Sort
Put five historic events in the order they happened, oldest first. Three rounds a day, scored by how many events you place correctly.
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Brain DailyTrivia Ladder
Climb ten rungs of general-knowledge questions, from easy to hard. One wrong answer ends the climb unless you spend a lifeline wisely. A new ladder daily.
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Brain DailyDaily Brain Check
Five quick tests in two minutes: a number pattern, an odd one out, a sum, a digit memory and a counting round. Same check for everyone, every day.
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BrainEstimation Duel
Guess a number, then see the bot's guess. Whoever lands closer to the true answer takes the round. Seven rounds, three bot levels.
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BrainColour Clash
A colour name appears in a clashing ink. Pick the colour of the ink, not the word. Thirty seconds, and wrong answers cost you time.
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Brain DailyWho Am I
A riddle gives one vague clue and four choices. Guess right away for a clean run, or take a wrong turn to unlock sharper clues. Daily and practice.
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Brain DailyPrice Sense
Four everyday items appear. Pick the one that costs the most or the least. Everything from a pen to a new car, with gaps that shrink as you go.
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Brain DailyElement Guess
Match periodic table clues to their elements: a symbol, an atomic number or a name. A quick chemistry quiz with a daily set and practice runs.
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Brain DailyFact or Fib
Four claims, three true and one fib. Spot the fib to learn the real fact behind it. A general knowledge quiz with a daily set and practice runs.
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Brain DailyBorder Guess
Name the country from its outline alone. Each wrong guess tells you how far away it is and which way to look. A daily set of three plus longer practice runs.
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BrainQuiz Showdown
Go head to head with a quiz bot over ten questions. Every right answer scores points and the faster you answer the more you earn, while the bot races the same clock.
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BrainShape Sort Rush
Sort a stream of coloured shapes into the right bin as fast as you can. Every few shapes the rule flips between sorting by shape and sorting by colour, so stay sharp or the clock wins.
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BrainSpeed Read
Read a short passage as fast as you can, then answer three questions. Your score blends reading speed with accuracy.
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Brain DailyYear Guess
Pick the year each famous event happened from four choices. A fresh set of dated moments every day, plus practice rounds.
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Brain DailyPin the Place
Five famous places, one world map. Drop a pin where you think each one is and score up to 1,000 points by how close you land. A new set each day.
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BrainRoom Lock
A tiny escape room with four walls and one way out. Search the room, find the keys, read the clock and crack the safe to open the door.
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BrainSpot the Gap
Two tile pictures sit one above the other with a few quiet differences. Tap each one before you run out of lives. Every round hides more.
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BrainSpot Count Flash
A burst of dots flashes on screen. Count them, pick the right number, and see how many you can take in at a glance.
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BrainMental Rotation
See a shape, then find the option that is the same shape turned round, not flipped. Ten rounds to test your spatial thinking.
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BrainRhythm Tap Test
Keep time with a steady beat. After a four-beat count-in, tap on the beat twelve times and see how far off you are in milliseconds.
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BrainHome Row Trainer
Learn touch typing one row at a time. Type short drills of home row, top row, bottom row or all letters and see your words per minute.
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Brain DailyAtom Builder
Count the electrons in an atom diagram and name the element. Learn the first eighteen elements and their symbols.
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BrainPeripheral Vision
Keep your eyes on the cross while a dot flashes at the edge of your sight. Tap where you think it appeared.
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Brain DailyMystery Box Riddles
Open the box and solve the riddle. Pick the right answer from four, with easy riddles first and trickier ones later.
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Classics games (42)
ClassicsHome Run Dice
Race four tokens round the track and into home against up to three bot opponents. Roll sixes to start, capture rivals and finish with an exact roll.
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ClassicsSlide and Climb
A classic dice race up a 100-square board where ladders boost you ahead and slides drop you back. Beat up to three bot rivals to square 100.
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Classics DailyPatience Classic
The familiar solitaire card game: build four suit stacks from Ace to King by moving cards between seven piles. A fresh deal every day plus unlimited practice.
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ClassicsStack Drop
Rotate and place falling four-block pieces to complete rows. A ghost piece, next-piece preview, levels and a pause button are included.
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ClassicsDice Five
A classic five-dice scoring game. Roll up to three times a turn, hold what you like and fill all 13 boxes for the highest total you can.
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ClassicsChecker Clash
A full game of draughts against the computer. Jump to capture, crown kings and outmanoeuvre three levels of opponent. Captures are compulsory, as in the real thing.
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Classics DailyFree Cells
Build all four suits up from ace to king using four free cells as parking spots. A fresh deal every day, almost every one solvable with careful planning.
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ClassicsColour Cards
Be first to empty your hand in a colour-and-number shedding card game against one to three computer players, with skips, reverses, draw twos and wilds.
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Classics DailySpider Patience
Build eight king-to-ace runs across ten columns with two decks of cards. Play with one, two or four suits, with a fresh seeded deal every day.
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Classics DailyPeak Cards
Clear three card peaks by playing cards one rank above or below the pile card. Chain plays for bigger scores and a fresh seeded deal every day.
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Classics DailyField Sweep Daily
Clear a twelve by twelve minefield without touching a mine. Everyone gets the same board each day, with a free opening, so you can compare times.
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ClassicsTwenty-One Practice
Learn the classic card game of twenty-one with play-money chips. Hit, stand or double, and ask for a basic-strategy hint. No real money, ever.
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ClassicsRun and Set
A two-player rummy game against the computer. Build sets and runs, knock when your leftover cards are low, and race to 50 points.
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ClassicsHearts Table
The classic trick taking card game for four. Dodge the hearts and the queen of spades, or take them all and shoot the moon. Play against three computer players.
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ClassicsDomino Chain
A three player domino match against two computer players. Match the open ends, draw when stuck and empty your hand first to score the pips left in the others.
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ClassicsSpades Table
Four-player Spades with a computer partner. Bid your tricks, follow suit, and play to 150 or 250 points with your partner.
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ClassicsCribbage Board
Classic two-player cribbage against the computer. Build the crib, peg to 31, count your hands and race to 121 points.
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ClassicsHex Link
Link the left and right sides of a hex board with an unbroken chain of your stones before the computer links top to bottom.
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ClassicsWall Run
Race your pawn across a small board while dropping walls to slow the computer, in a quick take on the classic corridor game.
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ClassicsPill Pairs
Drop two-colour pills into a bottle and line up four of a colour to wipe out every virus before the bottle fills.
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ClassicsJewel Column
Guide falling columns of three jewels and line up three of a colour across, down or diagonally to clear them in cascades.
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ClassicsDice Race
A full game of backgammon against the computer. Roll the dice, hit blots, build points and be first to bear all fifteen checkers off the board.
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ClassicsCard War
The classic game of chance: flip a card, highest wins, a tie means war. Win every card to win the game.
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ClassicsOld Maid
Draw cards, put down pairs and avoid being left with the Old Maid, the queen without a partner. You play two computer players.
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ClassicsGo Fish
Ask for ranks, collect books of four and outsmart the computer in the classic family card game.
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ClassicsSnap Reflex
Cards turn over one by one. Snap the moment two in a row match, and beat the computer to the pile.
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ClassicsCrazy Eights
Match the suit or the rank, play an eight to change the suit, and be first to empty your hand against the computer.
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Classics DailyGolf Solitaire
Clear seven columns of cards by playing one rank up or down from the waste pile. Every daily deal is checked so it can be cleared.
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Classics DailyPyramid Solitaire
Remove pairs of free cards that add up to 13 and clear the pyramid. Daily deals are always solvable.
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ClassicsLiars Dice
A bluffing dice game against the computer: bid how many dice show a face, or call the bid a lie. Lose all your dice and you are out.
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ClassicsDominoes Draw
The classic draw dominoes game against the computer: match the ends, draw when stuck, and empty your hand first.
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ClassicsWhist
The classic partnership trick-taking game: you and North against West and East. Follow suit, use trumps and take seven of 13 tricks.
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ClassicsEuchre
The fast four-player trick-taking game with bowers and trumps: you and North against West and East, first side to 10 points wins.
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ClassicsGin Rummy
Build sets and runs, knock with 10 or fewer deadwood points and beat the computer. Gin and undercuts included.
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ClassicsRummy 13
Indian-style rummy with 13 cards and no stakes: make runs and sets, declare first and beat the computer.
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ClassicsHex Connect
The classic connection game on a 7 by 7 hex board: link your two edges before the computer links its own. No draws.
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ClassicsLudo Race
A two-player race game: roll the die, bring your four tokens round the track and home, and send the computer's tokens back to the yard.
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ClassicsBackgammon Race
Full backgammon against the computer without the doubling cube: roll, hit blots, bring your checkers home and bear off first.
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ClassicsChinese Checkers
Hop your ten marbles across the star to the opposite triangle before the computer gets there. Chain hops for long jumps.
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ClassicsGo Nine
Go on a small 9 by 9 board against the computer: surround territory, capture stones and count the area. Learn Go in one sitting.
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ClassicsShogi Mini
Minishogi, Japanese chess on a 5 by 5 board with drops and promotions, against the computer. Checkmate the king to win.
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Classics DailyMate in One
Daily chess puzzles: White to move, find the checkmate in one. Five new puzzles every day, plus endless practice.
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Sports games (32)
SportsHead Kick
Win the header: stop the jump cursor under the cross, then stop the power on the mark. Eight crosses against a rival striker.
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SportsCricket Blast
Swing the bat when the ball reaches the sweet spot. Twelve balls against a rival batter, and the bowler gets quicker with every delivery.
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SportsCarrom Strike
Line up the striker and flick it with the right power. Aim, then power: eight shots at the pockets against a rival.
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SportsKabaddi Raid
A kabaddi raid as a tap race: tap fast to push the raider across the line before the defenders drag you back. Tapping tires you, so find your rhythm.
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SportsBeach Volley
A slow, floaty beach volleyball duel: slide your player under the ball and send it over the net. First to 7 points wins.
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SportsPaddle Duel
A fast one-on-one paddle match against the computer. Angle your returns off the edge of the paddle and be first to seven.
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SportsKeepy Up
Tap the football to keep it in the air. Hit it off-centre to steer it sideways, and watch gravity pull harder the longer you last.
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SportsFree Throw
Stop a sweeping power meter inside the sweet zone to sink the shot. Each new spot needs a different power, and one miss ends the run.
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SportsSpot Kick
Take five penalties. Pick a corner of the goal, stop the power meter in the green, and beat a keeper who learns where you like to shoot.
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SportsSix Hit
A quick cricket innings: three overs, three wickets. Swing as each delivery reaches the bat for sixes, fours and singles, but miss and you are out.
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SportsPin Strike
Flick a bowling ball down the lane at ten pins and play a full ten frame game with proper strike and spare scoring and a live scoreboard.
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SportsRally
Side-on table tennis against the computer. Let the ball bounce, then drive or lob it back and place it where the bot cannot reach. First to eleven.
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SportsBow Aim
Archery with a crosswind. Set your angle and power, read the wind, and loose ten arrows at targets that change distance and height every shot.
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SportsDart Round
Throw darts at a real-layout board and check out 501 on a double, or practise finishes in the checkout trainer. Every dart scatters a little around your aim.
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SportsStrike Board
Flick the striker across a carrom-style board and pocket your coins before the bot clears its own. Real collision physics, bank shots, a queen worth three and a bot that plans its shots.
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SportsPutt Park
Six mini golf holes with walls to bank off. Set your aim and power, sink each ball in as few strokes as you can.
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SportsSprint Mash
Race 100 metres by tapping Left and Right in turn. Beat three rival runners and set your fastest time.
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SportsCue Break
A quick pool challenge with nine balls and twelve shots. Line up the cue, set the power and pot as many as you can for combos, without scratching.
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SportsAxe Throw
Stop the aim on the bullseye line, then stop the power on the mark. Eight throws against a rival, up to 10 points a throw.
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SportsSkeet Shoot
Ten fast shots: fire when the clay crosses the sight. Beat the rival total over ten clays.
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SportsFishing Cast
Stop the casting power where the fish are. They are at a different distance every cast. Eight casts against Old Pete.
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SportsShuffleboard
Push the puck with just the right power. Stop the meter on the scoring square, eight pushes against a rival.
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SportsBoxing Timing
Land your punch in the sweet spot as the line sweeps across. Ten rounds against the champ, and the line gets faster every round.
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SportsKeeper Dive
Save penalties in two steps: stop the dive cursor on the side the ball is heading, then on how far to reach. Eight penalties against a rival keeper.
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SportsIce Hockey Shots
Pick the open gap in the goal, then the power of the shot. Stop both cursors close to their marks over eight shots against a rival.
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SportsDisc Golf
Three steps per throw: line, power and curve. Get each close to its mark to land the disc in the basket over nine holes.
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SportsCricket Bowl
Bowl a good ball: stop the line on the stumps, then the length on the mark. Twelve balls against a rival bowler.
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SportsHoop Duel
Release the ball when the line is in the sweet spot. A twelve-shot shootout against a rival, and the line speeds up on every shot.
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SportsTable Tennis
A quick game of table tennis against the computer: slide your bat under the ball and return it. First to 7 points wins, and the ball gets faster every hit.
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SportsAir Hockey
Slide your mallet to hit the puck into the yellow goal. Only the gap in the middle of each end wall counts. First to 5 goals beats the computer.
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SportsBadminton Rally
A solo rally game: keep the shuttle in the air with your racket as it gets faster. You have three lives, so how many returns can you make?
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SportsArm Wrestle Tap
A tap race against the champion: tap fast to push the marker to your side before he pushes it to his. Tapping tires you out, so find a pace you can hold.
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Idle games (21)
IdleHero Idle Battle
Swing your sword, hire an army and let the war run while you are away. Spend glory on bigger units, upgrade your strikes and start a new campaign for a lasting boost.
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IdleTiny Catch
Start with a single fishing rod and build a fishing empire. Tap to catch fish, hire nets, boats and trawlers, and reset the tide for a permanent bonus.
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IdleOcean Cleanup Idle
Clean the ocean one scoop at a time. Tap to gather plastic, send volunteers, boats and ships, and start a clean slate for a permanent bonus.
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IdleEgg Farm Idle
Grow a tiny farm into an egg empire. Tap to collect eggs, add hens, coops and factories, and start a new season for a permanent bonus.
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IdleSpace Colony Idle
Build a colony on a distant planet. Tap to mine ore, add drills, domes and fusion plants, and found a fresh colony for a permanent bonus.
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IdleWidget Works
Start at one workbench and grow into a widget empire. Tap to make widgets, add assembly lines and robots, and retool for a permanent bonus.
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IdlePrestige Pizza
Start with one oven and bake a pizza empire. Tap to toss dough, add bikes, trucks and restaurants, and franchise for a permanent bonus.
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IdleHero Clicker
Strike monsters for gold and gather a party of heroes who fight for you. Tap to hit, hire squires, knights and mages, and be reborn for a permanent bonus.
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IdleAnt Colony Idle
Grow a tiny ant nest into a giant colony. Tap to gather crumbs, add workers, fungus gardens and queens, and crown a new queen for a permanent bonus.
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IdleSkyscraper Tycoon
Build up from a single studio flat to a skyline. Tap to collect rent, add offices, shops and penthouses, and rebuild for a permanent bonus.
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IdleAirport Idle
Run a tiny airfield and grow it into a world hub. Tap to check in passengers, add gates, planes and runways, and open a new terminal for a permanent bonus.
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IdleLab Idle
Run experiments in a tiny lab and grow it into a research institute. Tap to collect data, add microscopes and supercomputers, and shift the paradigm for a permanent bonus.
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IdleCar Wash Tycoon
Start with a bucket and a sponge and grow a car wash chain. Tap to wash cars, add hoses, tunnels and detailers, and reopen for a permanent bonus.
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IdleHospital Idle
Run a small clinic and grow it into a hospital network. Tap to treat patients, add nurses, doctors and surgery wings, and be reaccredited for a permanent bonus.
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IdleCandy Factory Idle
Stir up a sweet business that starts with one spoon. Tap to make candy, add kettles, shops and trains, and reset the recipe for a permanent bonus.
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IdleLibrary Idle
Shelve books in a tiny reading room and grow a national library. Tap to shelve, add volunteers, branches and bookmobiles, and publish a new edition for a permanent bonus.
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IdleZen Garden Idle
Rake a small patch of sand and grow a peaceful retreat. Tap to gather calm, add stones, ponds and temples, and return to stillness for a permanent bonus.
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IdleBoss Tap
Smash a never-ending boss for coins. Tap to hit, buy hammers, cannons and meteors that hit for you, and face the next boss for a permanent bonus.
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IdleIdle Breaker
Launch a ball at a wall of bricks and let more and more balls do the work. Tap to break bricks, add lasers and bombs, and start a new level for a permanent bonus.
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IdleNumber Idle
Start by adding one and watch the numbers grow beyond counting. Tap to add, buy adders, powers and infinities, and reset to zero for a permanent bonus.
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IdleTaxi Fleet Idle
Drive one rickshaw and grow a city-wide taxi fleet. Tap to pick up fares, add taxis, vans and limousines, and start fresh for a permanent bonus.
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Runner games (18)
RunnerCube Dash
A one-button runner: jump over spikes and blocks as your cube slides along. It gets faster every second, so timing is everything.
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RunnerRooftop Leap
Run across the rooftops and leap over chimneys, aerials and vents. A one-button parkour sprint that speeds up the longer you survive.
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RunnerStunt Bike Trial
Ride a trials bike over logs, rocks and barrels. Time your jumps to clear the obstacles as the course gets faster.
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RunnerPocket Platformer
A pocket-sized platformer: run along three lanes, jump over slimes and spikes, and grab coins. Choose between dodging and hopping.
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RunnerTemple Turn
Race through ancient ruins in three lanes: switch lanes to dodge boulders, jump over snakes and snatch golden idols.
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RunnerHook Swing
Swing between the rooftops with a grappling hook: stop three meters in turn to aim, set the rope length and time the release. Eight swings against a rival.
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RunnerJet Sack
Strap on a jet sack and fly through four lanes of drones and clouds, collecting coins as the pace picks up.
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RunnerStair Climb
Climb a spiral staircase by hopping between the left and right steps, dodging the rolling barrels and grabbing the golden keys.
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RunnerRugby Dash
Dash upfield in four lanes, sidestepping the tacklers and picking up bonus balls. Three tackles and the run is over.
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RunnerGate Math Run
Your crowd runs down the track through pairs of gates: add, take away, multiply or divide. Steer into the gate that leaves you with the bigger crowd, then beat the rival crowd at the finish.
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RunnerLane Surf
Surf down a three-lane wave, dodge rocks and sharks and grab shells and pearls. It gets faster the longer you last.
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RunnerTraffic Weave
Weave a sports car through four lanes of traffic, pick up fuel cans and see how far you can get before three crashes.
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RunnerSlalom Ski
Ski down a five-lane slope, steer round trees, rocks and snowmen, and pass through the red gate flags for points.
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RunnerZigzag Line
Flip between two lanes to dodge the blocks and pick up the gems. Only two lanes means every choice matters, and it speeds up fast.
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RunnerTunnel Dash
Race down a glowing tunnel in three lanes, dodging barriers and grabbing energy cells. A fast start and it only gets quicker.
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RunnerSpace Tunnel Run
Fly a ship down a wide five-lane space tunnel, weaving between debris and satellites and collecting fuel orbs.
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RunnerSlope Roll
Roll a ball down a three-lane slope, steering round rocks and gaps and collecting stars. The slope gets steeper and faster the further you go.
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RunnerSlide Splash
Whoosh down a water slide in three lanes, dodging beach balls and rubber rings and splashing through water drops for points.
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Defense games (15)
DefensePath Guard
Guard a long path in three lanes. Raiders have a long walk, so layer sentries and ballistas along the way and stop them before they reach the gate.
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DefenseMaze Guard
Five short lanes wind through the maze to your vault. There is little time to react: place guards and walls fast and keep the lanes covered.
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DefenseLane Push
Freeze and hold the enemy in four lanes. Frost towers slow whole queues so your cannons can catch up: stop the push before it reaches your base.
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DefenseDraw Defence
Draw barriers to stop the swarm: cheap, sturdy blocks hold the lanes while a few shooters do the damage. Four lanes, six waves.
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DefenseOrbit Guard
Defend your space station in six fast lanes with satellites and laser drones. Many small enemies come quickly: keep the lasers firing.
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DefenseMerge Towers
Place small towers, then merge two neighbours into a bigger one. Four tiers of tower, four lanes and six waves: build up before the enemy breaks through.
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DefenseAuto Squad
Recruit a squad and let it fight: recruits and brutes hold their ground and strike automatically. Six waves, four lanes, and your only job is picking who stands where.
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DefenseLane Guard
Enemies march down four lanes towards your base. Place archers and crossbows on the grid, earn gold from every kill and hold out for six waves.
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DefenseTap Defender
A lane defence game where your finger is the best weapon: tap enemies to hurt them while weak turrets help. Three lanes, six waves.
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DefenseGold Guard
Every kill drops a coin that vanishes if you are slow. Collect the coins, spend them on archers and mages, and protect your base for six waves.
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DefenseCastle Wall
Hold the line with walls and archers. Walls stop knights and giants in range of your arrows, but they chew through them, so keep rebuilding.
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DefenseCannon Defence
Pirates, crabs and squid swarm up three lanes. Cannons blast everything near their target, so use them against the crowd and muskets against the big ones.
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DefenseWizard Tower
Hold off imps, zombies and wraiths with a team of wizards: apprentices for steady damage, frost mages to slow the queue and fire wizards to burn it down.
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DefenseSiege Catapult
Goblins, orcs and trolls storm your gate in three lanes. Walls hold them in place while catapults hurl stones that crush whole clumps.
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DefensePop Defence
Balloons float down four lanes towards your base. Tap them to pop them yourself and hire dart monkeys and bomb monkeys to help.
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Story games (13)
Story DailySwipe Kingdom
Rule a kingdom one decision at a time. Swipe left or right on every request and keep treasury, people, army and faith in balance.
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Story DailySwipe Startup
Run a tiny startup. Swipe on every decision and balance cash, team, product and users before one of them breaks.
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Story DailySwipe Colony
Lead a colony under a dome on a distant planet. Swipe on every call and keep food, power, morale and defence in balance.
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Story DailyCareer Path
Steer a career month by month. Swipe on every offer and keep money, health, skills and network in balance.
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StoryTale of the Cave
Duck into a cave to escape the rain and decide what to do in the dark. A short choose-your-path story with nine endings.
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StoryTale of the Ship
You are the new navigator on a trading ship with a storm ahead. Read the charts, choose a course and see where it leads.
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StoryTale of the Mystery
Something is wrong at Fernley Manor on your first night as housekeeper. Follow the clues and find out who is behind it.
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StoryTrolley Dilemmas
Six classic moral dilemmas, from the runaway trolley to the lifeboat. Choose, and see what your answers say about how you decide.
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StoryCase Files
A painting has vanished from a locked manor. Visit two of three places for clues, then name the thief, or ask for more time.
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StoryWould You Rather
Eight would-you-rather questions about cosy versus bold. Choose, and see what your answers say about you.
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StoryLife Path
Live a whole life in five choices, from a summer holiday at nine to a decision at sixty-eight. Early choices decide which of six endings you can reach.
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StoryEscape Room Study
Locked in a study with a keypad on the door. Search the desk, bookshelf, clock and globe, read the clues in the right order and enter the code.
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StoryEscape Room Cabin
Snowed in at a cabin with a three-dial padlock on the door. Search the fireplace, calendar, cellar and rocking chair, then work out the code.
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Creative games (14)
CreativeMaterial Lab
A sandbox of twenty materials that fall, flow, burn, freeze, grow and dissolve. Draw, watch the reactions, and meet five set goals for stars.
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CreativeBubble Wrap Pop
Pop a whole sheet of bubble wrap, one bubble at a time or by dragging across them, with a satisfying pop for each.
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CreativeFree Draw Pad
Draw freely with your finger or mouse. Pick a colour and brush, undo mistakes and save your picture as a PNG.
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CreativeFidget Spinner
Flick a fidget spinner and watch it whirl. A harder flick spins longer. See how many turns you can get from one flick.
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CreativeMandala Colour
Colour in a round mandala, wedge by wedge. Turn on symmetry and one tap colours matching wedges all the way round.
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CreativeZen Sand Garden
Rake calming patterns into sand and set stones with ripples round them. A quiet toy with nothing to win.
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CreativeFalling Sand Box
A pocket physics sandbox. Pour sand and water, build walls, and watch grains pile up, flow and sink.
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CreativeSand Art
Pour coloured sand into a glass jar and watch the layers settle, like the sand bottles you find in gift shops.
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CreativeKaleidoscope Maker
Draw once and watch your lines repeat round the centre in shifting colours. Make a kaleidoscope pattern and save it.
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Creative DailyColour by Number
Colour in pixel pictures square by square. Every square has a number and every number has a colour.
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CreativePattern Weave
Make symmetrical woven patterns. Every tap is copied to the other three corners, so every pattern looks designed.
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Creative DailyPixel Colour Daily
A brand-new pixel creature to colour by number every day. Pick a colour, tap its squares, and meet today's creature.
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CreativeOutfit Mixer
Dress a little character: mix hair, hats, tops, bottoms, shoes and colours, shuffle for ideas and keep your favourite looks.
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CreativeAquarium Sim
A calm fish tank to look after: add fish, feed them, keep the water clean and earn coins for a bigger tank. Keep predators away from small fish.
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