Ludo Race

A two-player race game: roll the die, bring your four tokens round the track and home, and send the computer's tokens back to the yard.

Ludo Race

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Watch a 20-second trailer

A real run of the game, recorded with captions and no sound.

How to play

  1. Press Roll. A six brings a token out of the yard onto your start square, and any six gives you another roll.
  2. Choose a token to move forward by the number rolled. Tokens go once round the 52-square track and then up a six-square home lane.
  3. Land on a lone computer token on a plain square to send it back to the yard. Yellow squares are safe.
  4. You need the exact number to reach home. Bring all four tokens home first to win.

Controls: mouse or touch. Made by CalcoTools.

Tips and strategy

  • Get tokens out early: a six is the only way, so use it.
  • Keep tokens off squares just ahead of a computer token, where they are easy to hit.
  • Safe squares are good places to wait.
  • Moving a token into the home lane makes it safe for good.

FAQ

What if I roll a number I cannot use?
Your turn passes.
Do I have to move the token that can capture?
No, you choose any token that can move.
How is this different from the boxed game?
There are two players and a 52-square track, shown as a snake of squares to fit a phone screen.

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