Backgammon Race
Full backgammon against the computer without the doubling cube: roll, hit blots, bring your checkers home and bear off first.
- Classics
- Free, plays in your browser
- Mouse or touch
- Added 30 October 2026
- #backgammon
- #dicegame
- #boardgame
- #race
- #versuscomputer
- #classic
Backgammon Race
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Loading Backgammon Race 0%Watch a 20-second trailer
A real run of the game, recorded with captions and no sound.
How to play
- You have 15 checkers and move from point 24 round to your home board (points 1 to 6, bottom right), then bear them off. The computer moves the opposite way.
- Press Roll, then tap a checker and tap a highlighted point to move it by one die. A double gives four moves. If you cannot move, the turn passes.
- A point with two or more opposing checkers is blocked. Landing on a single opposing checker hits it and sends it to the bar; a player with a checker on the bar must bring it back before moving anything else.
- Once all your checkers are in your home board you can bear off with an exact die, or a larger die from the highest point. First to bear off all 15 wins.
Controls: mouse or touch. Made by CalcoTools.
Tips and strategy
- Pair your checkers on a point to make it safe: a single checker can be hit.
- The pip count shows how far each side has to go. Ahead in the race, run for home; behind, look for a hit.
- Entering from the bar needs an open point in the computer's home board, so keep your own points made.
- When bearing off, try not to leave gaps that waste high rolls.
FAQ
- Is there a doubling cube?
- No. It is one game with no stakes.
- Do I have to use both dice?
- You must use each die when you have a legal move, but this version does not force the line that uses the most dice.
- Are the dice fair?
- Yes. Each new game uses its own random seed, and both sides roll from the same fair dice.
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