Dice Race

A full game of backgammon against the computer. Roll the dice, hit blots, build points and be first to bear all fifteen checkers off the board.

Dice Race

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How to play

  1. You play the blue checkers and move toward the bottom-right, ending in your home board. The computer plays red in the opposite direction.
  2. Press Roll dice, then tap a checker and a highlighted point to spend each die. Doubles give you four moves.
  3. Land on a single enemy checker to hit it. It goes to the bar and must re-enter before that side can move anything else.
  4. Once all fifteen of your checkers are in your home board you can bear them off. First to bear off all fifteen wins.

Controls: mouse, touch or keyboard. Made by CalcoTools.

Tips and strategy

  • Pairs of checkers on a point are safe. A lone checker, a blot, can be hit.
  • Make points in your home board early. They block the computer from re-entering after you hit it.
  • You must use both dice if you can, and the larger one if only one can be played, so the game may force a move.
  • A gammon or backgammon, winning before the other side has borne off, is worth extra points on your record.

FAQ

Is there a doubling cube?
No. This version plays single games, scored as 1 point for a win, 2 for a gammon and 3 for a backgammon.
How smart is the computer?
It looks at every legal way to play its dice and picks the position it likes best, valuing safe points, hits and race lead. It is solid but beatable.
Why can I not move anything?
If you are on the bar you must re-enter first, and if every entry point is blocked your turn is skipped.

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