Free classics games
Familiar card and table games against the computer. They are for practice and fun only; no money is ever involved.
Each page explains the rules in plain words.
42 games. No sign-up, scores saved on this device.

Home Run Dice
Race four tokens round the track and into home against up to three bot opponents. Roll sixes to start, capture rivals and finish with an exact roll.
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Slide and Climb
A classic dice race up a 100-square board where ladders boost you ahead and slides drop you back. Beat up to three bot rivals to square 100.
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Patience Classic
The familiar solitaire card game: build four suit stacks from Ace to King by moving cards between seven piles. A fresh deal every day plus unlimited practice.
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Stack Drop
Rotate and place falling four-block pieces to complete rows. A ghost piece, next-piece preview, levels and a pause button are included.
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Dice Five
A classic five-dice scoring game. Roll up to three times a turn, hold what you like and fill all 13 boxes for the highest total you can.
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Checker Clash
A full game of draughts against the computer. Jump to capture, crown kings and outmanoeuvre three levels of opponent. Captures are compulsory, as in the real thing.
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Free Cells
Build all four suits up from ace to king using four free cells as parking spots. A fresh deal every day, almost every one solvable with careful planning.
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Colour Cards
Be first to empty your hand in a colour-and-number shedding card game against one to three computer players, with skips, reverses, draw twos and wilds.
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Spider Patience
Build eight king-to-ace runs across ten columns with two decks of cards. Play with one, two or four suits, with a fresh seeded deal every day.
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Peak Cards
Clear three card peaks by playing cards one rank above or below the pile card. Chain plays for bigger scores and a fresh seeded deal every day.
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Field Sweep Daily
Clear a twelve by twelve minefield without touching a mine. Everyone gets the same board each day, with a free opening, so you can compare times.
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Twenty-One Practice
Learn the classic card game of twenty-one with play-money chips. Hit, stand or double, and ask for a basic-strategy hint. No real money, ever.
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Run and Set
A two-player rummy game against the computer. Build sets and runs, knock when your leftover cards are low, and race to 50 points.
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Hearts Table
The classic trick taking card game for four. Dodge the hearts and the queen of spades, or take them all and shoot the moon. Play against three computer players.
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Domino Chain
A three player domino match against two computer players. Match the open ends, draw when stuck and empty your hand first to score the pips left in the others.
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Spades Table
Four-player Spades with a computer partner. Bid your tricks, follow suit, and play to 150 or 250 points with your partner.
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Cribbage Board
Classic two-player cribbage against the computer. Build the crib, peg to 31, count your hands and race to 121 points.
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Hex Link
Link the left and right sides of a hex board with an unbroken chain of your stones before the computer links top to bottom.
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Wall Run
Race your pawn across a small board while dropping walls to slow the computer, in a quick take on the classic corridor game.
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Pill Pairs
Drop two-colour pills into a bottle and line up four of a colour to wipe out every virus before the bottle fills.
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Jewel Column
Guide falling columns of three jewels and line up three of a colour across, down or diagonally to clear them in cascades.
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Dice Race
A full game of backgammon against the computer. Roll the dice, hit blots, build points and be first to bear all fifteen checkers off the board.
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Card War
The classic game of chance: flip a card, highest wins, a tie means war. Win every card to win the game.
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Old Maid
Draw cards, put down pairs and avoid being left with the Old Maid, the queen without a partner. You play two computer players.
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Go Fish
Ask for ranks, collect books of four and outsmart the computer in the classic family card game.
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Snap Reflex
Cards turn over one by one. Snap the moment two in a row match, and beat the computer to the pile.
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Crazy Eights
Match the suit or the rank, play an eight to change the suit, and be first to empty your hand against the computer.
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Golf Solitaire
Clear seven columns of cards by playing one rank up or down from the waste pile. Every daily deal is checked so it can be cleared.
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Pyramid Solitaire
Remove pairs of free cards that add up to 13 and clear the pyramid. Daily deals are always solvable.
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Liars Dice
A bluffing dice game against the computer: bid how many dice show a face, or call the bid a lie. Lose all your dice and you are out.
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Dominoes Draw
The classic draw dominoes game against the computer: match the ends, draw when stuck, and empty your hand first.
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Whist
The classic partnership trick-taking game: you and North against West and East. Follow suit, use trumps and take seven of 13 tricks.
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Euchre
The fast four-player trick-taking game with bowers and trumps: you and North against West and East, first side to 10 points wins.
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Gin Rummy
Build sets and runs, knock with 10 or fewer deadwood points and beat the computer. Gin and undercuts included.
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Rummy 13
Indian-style rummy with 13 cards and no stakes: make runs and sets, declare first and beat the computer.
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Hex Connect
The classic connection game on a 7 by 7 hex board: link your two edges before the computer links its own. No draws.
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Ludo Race
A two-player race game: roll the die, bring your four tokens round the track and home, and send the computer's tokens back to the yard.
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Backgammon Race
Full backgammon against the computer without the doubling cube: roll, hit blots, bring your checkers home and bear off first.
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Chinese Checkers
Hop your ten marbles across the star to the opposite triangle before the computer gets there. Chain hops for long jumps.
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Go Nine
Go on a small 9 by 9 board against the computer: surround territory, capture stones and count the area. Learn Go in one sitting.
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Shogi Mini
Minishogi, Japanese chess on a 5 by 5 board with drops and promotions, against the computer. Checkmate the king to win.
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Mate in One
Daily chess puzzles: White to move, find the checkmate in one. Five new puzzles every day, plus endless practice.
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