Checker Clash
A full game of draughts against the computer. Jump to capture, crown kings and outmanoeuvre three levels of opponent. Captures are compulsory, as in the real thing.
How to play
- You play the blue pieces from the bottom and move first. Tap a piece, then tap a highlighted square to move it one step diagonally forward.
- To capture, jump diagonally over an adjacent computer piece into the empty square behind it. If you can capture, you must.
- A piece that can keep jumping continues its turn. Reaching the far row crowns it a king, which can move and capture both forwards and backwards.
- You win when the computer has no pieces or no legal moves. Forty moves without a capture or an ordinary piece move is a draw.
Tips and strategy
- Keep your back row home as long as you can. It stops the computer from crowning easily.
- Because captures are compulsory, you can sacrifice a piece to force the computer into a jump that sets up a double capture for you.
- Move in pairs along the edges. Pieces side by side are harder to jump.
- Kings are powerful. Aim to crown first, then use the king to pick off loose pieces.
FAQ
- Is this draughts or checkers?
- It is the same family of game. This version follows the common rules where men move forward only, kings move one step in any direction, and captures are compulsory.
- Why can I only select some pieces?
- When a capture is available you must take it, so only the pieces that can capture can be selected. Otherwise every piece that can move is selectable.
- Does a multi-jump count as one move?
- Yes. Tap the final square of the chain and every piece along the way is captured in one move.