Gin Rummy
Build sets and runs, knock with 10 or fewer deadwood points and beat the computer. Gin and undercuts included.
- Classics
- Free, plays in your browser
- Mouse or touch
- Added 30 October 2026
- #ginrummy
- #rummy
- #cardgame
- #versuscomputer
- #classic
- #twoplayer
Gin Rummy
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A real run of the game, recorded with captions and no sound.
How to play
- You each hold ten cards. On your turn, draw the top of the stock or take the top discard, then discard one card.
- Arrange cards into melds: sets of three or four of a kind, or runs of three or more in one suit (ace low). The cards left over are deadwood (ace 1, face cards 10, others their number).
- When your deadwood is 10 or less, pick a card and press Knock. The hands are shown and the lower deadwood scores the difference.
- Going gin (no deadwood) scores a 20 point bonus. If the other player has equal or less deadwood than the knocker, they undercut and score the difference plus 10.
Controls: mouse or touch. Made by CalcoTools.
Tips and strategy
- Framed cards on screen are already in melds, so the unframed ones are the ones to think about discarding.
- Take the discard only when it completes or extends a meld.
- Throw away high cards you cannot match: they cost the most if the computer knocks.
- Do not knock too early with exactly 10: a computer hand that is lower will undercut you.
FAQ
- Can I lay off cards on the knocker's melds?
- No. This version scores the hands as they are.
- What if the stock runs out?
- When only two cards are left the hand is a draw and nobody scores.
- Do aces count high in runs?
- No. Ace is low only, so A-2-3 is a run but Q-K-A is not.
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