Free arcade games
Fast games where timing, aim and nerve decide the score. Rounds are short, so one more go is always easy.
Controls work with touch, mouse or keyboard, shown on each game page.
105 games. No sign-up, scores saved on this device.

Comet Trail
Steer a glowing comet, collect stars and grow your trail without hitting the walls or yourself.
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Grid Snake
Steer a growing snake around a 16×16 board, eat the gold dots and avoid your own tail. Walls or wrap-around edges, with a best score.
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Beat Roll
Hit the beat as the marker rolls across the track. Fourteen beats against a rival drummer, and the tempo climbs on every beat.
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Smash Stack
Stop the sliding block on the tower to stack it neatly. Ten blocks against a rival builder, and the block gets faster each time.
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Balloon Rise
Drift a hot-air balloon up through the sky in four lanes, avoiding birds and storms and picking up floating stars.
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Bumper Arena
Drive your bumper car round the arena, collect tokens to grow and crash smaller cars out of the game. Bigger cars will crash you out.
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Dodgeball Arena
A dodgeball free-for-all: grab balls to grow your team, take out smaller teams and dodge the bigger ones. Last and largest team standing wins.
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Zone Shrink
A mini battle royale: grow by collecting supplies, avoid the bigger players and be the largest survivor when the 60 seconds are up.
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Survivor Arena
Survive in a crowded arena: collect gems to grow stronger, hunt the weak and run from the strong. The biggest survivor after 90 seconds wins.
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Survivor Forest
Survive in a woodland clearing: forage berries to grow, hunt smaller creatures and keep away from the bigger ones. Be biggest at the end of 90 seconds.
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Survivor Space
Survive among the stars: grab stardust to grow your ship, ram smaller ships and flee bigger ones. The largest ship after 90 seconds wins.
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Paper Claim
Race across the paper colouring every square you cross. Rival pens paint too and paint over you: own the most squares when 60 seconds are up.
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Trail Cutter
Paint a trail across the board, and cut rival trails to wipe them out. Cross a fresh trail and the owner is sent back to the start.
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Tile Splat
Splat paint across the tiles with a wide brush: every step covers a 3 by 3 block. Two rival painters are slower, so out-cover them in 50 seconds.
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Tap Blast
Tap groups of two or more matching colours to pop them. Tiles fall and columns slide together. Bigger groups score far more.
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Flap Gap
Tap to flap and steer a little bird through gaps in the pipes. One mistake ends the run. How far can you get?
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Parallel Park Pro
Squeeze a small car into a gap between two parked cars, with twelve levels that start roomy and finish tight, plus a new course every day. Seen from above, with keyboard or on-screen pedals.
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Cargo Hauler
Steer a truck and trailer around a depot of container stacks, collecting and delivering loads, then stop the whole rig inside the dock. Eight levels with tighter aisles and longer routes.
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City Bus Line
Drive a bus along a route through a town of blocks, pulling wholly into each bus stop and waiting while passengers board, all against a timetable. Eight routes, from three stops to ten.
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Local Line
Drive a stopping train along a country line. Brake smoothly into each station, stop on the yellow marker, wait for the doors and keep to the speed limits and the timetable. Six lines, from three stations to seven.
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Tram Driver
Run a city tram through traffic lights. Stop at each stop, keep to 40 km/h and time your run so the light has turned green when you reach it, because passing a red light ends the run. Six street routes.
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Rack Railway
Climb a steep mountain line and come back down. Braking on the descent heats the brakes and hot brakes fade, so you take the downhills slowly. Slopes of up to 25 per cent over six routes.
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Steam Stoker
Drive and fire a steam train. Boiler pressure sets how much power you have, so you shovel coal to keep it up, save steam for the hills and stop on the platform markers on time. Six lines with growing climbs.
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Metro Headway
Follow another metro train on a busy line and hold an even gap. Stay far enough behind to be safe and close enough to keep the service moving, while stopping on the markers. Even gaps add to your score over six lines.
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Quarry Dump Run
Drive a heavy dump truck round a quarry, taking loads at the face and tipping them at the tip, then parking at the weighbridge. The fuel tank holds just enough for a tidy run. Eight quarries, each bigger than the last.
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Eco Driver
Visit every stop on a small tank of fuel and finish with as much left as you can. Idling, reversing, wall bumps and wandering all burn fuel, so plan your route and drive smoothly. Stars are won for the fuel you keep.
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Night Taxi
Work a night shift in a taxi: drive through a Fare marker to pick someone up, through a Drop marker to set them down, and string the fares together across the city grid before the shift ends. Eight cities, each busier than the last.
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Bin Round
Drive a refuse lorry round the streets and collect the bin at every corner, then park at the depot before the morning deadline. Plan a tidy loop, take the corners wide and keep the lorry in one piece. Eight rounds, from a few streets to a whole district.
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Driving School
Eight short driving tests, from a straight run to a tight town route. Stop wholly inside each marked kerb, straight and still. It is a test, so one proper bump ends it: take it slowly and drive smoothly to pass.
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School Run
Drive the school bus round the neighbourhood, stopping at every school stop while the children get on, and get them to school before the bell. Hard braking and bumps upset the children, and your ride reading is your score. Eight routes.
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Coach Tour
Take a coach full of guests on a scenic loop past the sights and park at the hotel. The coach is long and the roads are wide, but fast corners and hard braking spoil the ride. Your comfort score is your tip, over eight tours.
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Airport Shuttle
Run a shuttle bus between airport terminals. Every stop has a flight to catch: stop in the bay and let everyone board before its timer runs out, or the run is over. Fast, wide roads, tight schedules and eight growing routes.
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Mail Van
Deliver the post in a small van. Pull in at each door, stop for a moment to drop the parcel and drive on. Every parcel has its own delivery time and a late one ends the round. Eight rounds from a short street to a whole estate.
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Prop Flight School
Learn to fly a small propeller plane in side view: take off, climb and descend through the gates, then line up with the far runway and land inside the marked window. Real lift and stall rules, six lessons of growing difficulty.
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Landing Approach
You are on final approach and need to land: find a steady glide down, flare just before the runway and touch down gently inside the marked window, then stop. Gusts, short runways and a start off the glide path make it harder over six approaches.
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Heli Cargo Hook
Fly a helicopter with a cargo hook: lower it onto each load, carry the load across without letting it swing, and set it down gently on its pad. The load hangs on a rope that swings like a pendulum. Six jobs with more loads and tighter pads.
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Tractor Field
Plough a whole field with a tractor on a tank of fuel that is only just enough. Lower the plough, drive in lanes, and plan your turns, because ploughing ground twice wastes fuel and the tractor needs room to turn round. Six fields from a plain rectangle to odd shapes.
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Bulldozer Grading
Level a plot of rough ground with a bulldozer. The blade works only while it is down and you are moving, every part needs two passes, and the high mounds need three. Plan neat lanes and go over it all until the plot turns yellow. Six plots of growing size.
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Street Sweeper
Sweep every street in town with a brush that spans the whole road and is always down. A street you drive twice is wasted work, so plan a route that covers them all with the fewest repeats. Six towns, each bigger than the last.
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Snow Plough Night
Clear the town's streets before the snow turns to ice. The blade is always down, and each street has its own time before it freezes: pink means close, light blue means lost. Plan the route so the streets that freeze first are cleared first, over six nights.
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Ferry Captain
Bring a ferry alongside a string of docks while the current pushes it about. The water moves, so the ferry drifts sideways the moment you ease off. Line up, use the rudder and the sideways thrusters, and hold still in the dock for two seconds. Six harbours with stronger, gustier currents and tighter docks.
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Harbour Tug
Push a huge ship into its berth with a small, strong tug. The ship is six times heavier, drifts with the current and stops dead against a quay, so you have to get behind it, push it along a smooth line and ease off in time. Six harbours with narrower berths and a stronger current.
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Tanker Slosh
Drive a road tanker along a winding route and keep it on its wheels. The liquid in the tank sloshes every time you change speed or enter a bend, and a half-full tank sloshes the most. Choose your speed for every stretch, brake before the bends, not in them, and get the load there. Six routes with tighter bends and every kind of tank fill.
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Tower Crane Operator
Run a tower crane on a building site. Hold the controls to move the trolley along the jib and the hoist up and down, latch each load and put it on its mark. The load hangs on a rope, so it swings every time you speed up or stop, and the wind pushes it too. Six sites with more loads, stacking and gustier wind.
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Excavator Trench
Work the three joints of an excavator to dig a trench. Boom, stick and bucket are driven by hydraulics you hold, and the bucket edge cuts the ground column by column. Drag the edge through the soil and curl to fill the bucket, lift, take it to the truck and open it. Dig the trench to the drawn depth, but no deeper: a pipe lies just below. Six trenches, longer and deeper.
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Ambulance Run
Collect patients and get them to the hospital against the clock. Every leg has its own deadline, and the patient on the stretcher feels every hard brake and sharp corner, so being fast is not enough: you have to be smooth too. Six runs through busier streets with tighter schedules.
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Roundabout Test
Drive in, go round the island and take the exit you are told. The island is solid, the corners of the blocks pinch the ring, and a bigger vehicle needs a wider line to get round. Take the first, second or third exit, in a car, then a van, then a bus, and go round extra laps on the later tests. Six tests of growing difficulty.
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Hill Start Trial
Climb a steep road, stop on the slope at each line, and drive on without rolling back. Every stop is on a hill that rises the way you are heading, and it gets steeper in each of the six trials. Use the brake to hold the car on the hill and give it power before you let go, or it will roll into whatever is behind.
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Trailer Reverse
Back a lorry and trailer into a loading dock. Drive forward to line up, which straightens the trailer, then reverse: the trailer swings the opposite way from the cab, which is why it is so hard. Get the whole trailer into the bay, straight, and hold still. Six docks, each with less room to spare, and a different bay each time.
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Logging Trail
Haul a trailer of logs out of the forest along a winding trail between the trees. The trailer's wheels follow a tighter circle than the truck's, so it cuts the inside of every bend and clips the trees unless you swing wide. Pass each checkpoint and stop the whole rig at the landing. Six trails with more bends and less room.
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Tow Truck
Drive to a broken-down car, hitch it, and tow it through town to the garage. The moment you pass through the car's zone it becomes a trailer behind your truck, which changes how everything handles: it swings wide, cuts corners and must be stopped inside the bay with the truck. Six routes with more turns and narrower streets.
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Highway Merge
Join a fast road from a slip road. Cars are already passing in the lane you want, so you have to get up to their speed on the slip road, find a gap and move across before the road ends at the barrier. Too slow and you cannot fit in; too late and you run out of road. Six levels of faster and busier traffic.
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Rally Co-driver
Drive a twisting rally stage in fog and trust your co-driver. You can only see a short way ahead, so the pace notes tell you what is coming: the direction of the next bend, how tight it is from 1 (hairpin) to 6 (nearly flat out) and how far away. The notes come from the road itself. Six stages with more bends, tighter ones and thicker fog.
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Tower Stack
Drop each sliding block onto the tower with perfect timing. Any overhang is sliced off, so the tower narrows until you miss completely.
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Desert Dash
Run across the desert, jumping cacti and ducking under low-flying birds. The pace climbs the further you go in this endless runner.
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Brick Smash
Steer the paddle to bounce the ball into a wall of bricks. Catch power-up capsules, survive three lives and clear level after level.
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Bubble Burst
Aim and fire coloured bubbles to match three or more and pop them. Cut a cluster loose and the bubbles beneath fall too. A new bubble layout every day.
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Alien Rows
Slide your cannon along the bottom and shoot down five rows of marching aliens before they land. Each wave is faster, and the aliens fire back.
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Hop Runner
Run and jump over cacti in a never-ending side-scrolling dash. The pace builds up the longer you survive, so how far can you go?
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Lane Hopper
Hop across busy roads and rivers for as long as you can. Dodge the cars, ride the logs, and never stop moving forward in this endless crossing game.
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Bounce Climb
Bounce up from platform to platform without ever falling. Steer left and right, wrap round the sides of the screen, and see how high you can climb.
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Rock Blaster
Fly a little ship through a field of drifting rocks. Turn, thrust and fire to break them into smaller pieces, and clear the wave before they hit you.
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Maze Muncher
Gobble every dot in a compact maze while four ghosts hunt you. Grab a power pellet to turn the tables and send them back to their house.
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Slice Swipe
Fruit flies up from the bottom of the screen. Drag your finger or mouse through it to slice, but keep well clear of the bombs.
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Worm Arena
Slither around a crowded arena, eat glowing food and trick three rival worms into crashing into you. Hit a wall or another worm and it is over.
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Blob Grow
Glide around a big petri dish, swallow pellets and smaller blobs, and avoid anything bigger than you. See how large you can grow.
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Hoop Flick
Pull the ball back and let go to flick it into the hoop. Every basket scores more, and after a few the hoop starts to sway.
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Mole Pop
Whack every mole that pops out of the nine holes before it ducks away. Skip the bombs, build a combo and race the 45 second clock.
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Perfect Cut
Tap at exactly the right moment to bring the blade down inside the green zone. The zone shrinks and the blade speeds up with every cut.
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Bullet Weave
Slip a tiny ship between walls, fans and spirals of bullets. Only the dot at its centre can be hit. How many seconds can you last?
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Beat Tiles
Tap the lowest falling tile in its lane and every hit plays the next note of an original tune. Miss three tiles and the music stops.
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Park It
Your car drives itself up the lot. Steer it left or right so it rolls into the marked bay before it hits the row, and every park speeds it up.
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Slide to Stop
A marker sweeps a bar. Stop it inside the shaded zone. Ten rounds, with a smaller zone and a faster marker every time. Score up to 30.
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Blob Chain
Pairs of blobs fall into a well. Line up four of a colour to pop them, then let the blobs above drop to set off chain reactions that multiply your score.
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Spiral Drop
Turn a spinning tower so your bouncing ball drops through the gaps in each floor. Dodge the red spikes and chain clean drops for a growing combo bonus.
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Star Squadron
Defend your ship against waves of alien squadrons that march in formation and dive at you. Slide to dodge while your cannon fires on its own.
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Colour Gate
Your orb changes colour as you play. Steer into the matching section of every gate that sweeps down the track, and get one wrong and the run is over.
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Tilt Maze
Tilt the board to roll a ball through a maze to the green goal. Drag, use the keys, or turn on your phone's tilt sensor, and avoid the holes along the way.
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Roll Rush
Roll a ball down a winding track that never stops speeding up. Steer with momentum, dodge the red blocks, grab coins and stay on the track as long as you can.
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Tank Duel
Hunt a red robot tank through a changing maze. Turn, drive and fire to hit it first, because every round it gets quicker and sharper.
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Peg Drop
Aim and drop ten balls through a forest of pegs and hope they bounce into the big-score slots at the edges. Pure bouncy luck with a little aim.
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Flip Runner
Run along the floor and ceiling at speed. Flip gravity to dodge every block on your side, and survive as the track gets faster and tighter.
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Slap Speed
Cards flip one after another. The moment a card matches the rank of the one before it, slap. Miss a match or slap too soon and it is a strike, and the deck keeps getting faster.
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Sky Shot
Targets sail across the sky and you have a limited number of shots. Pop slow balloons, quick birds and rare purple UFOs, and chain hits for a bigger multiplier before your ammo runs dry.
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Cliff Hop
Climb a sheer cliff by hopping left and right, dodge the branches sticking out on each ledge and keep climbing quickly, because your energy drains faster the higher you get.
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Snip String
Swipe to cut the ropes at the right moment so the swinging sweet drops into the green mouth, grabbing stars on the way.
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Sling Smash
Aim a slingshot and knock down towers of wood, stone and TNT to flatten every critter hiding inside, using as few rocks as you can.
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Trap Run
Run and jump to the green door through six short levels where floors vanish, spikes pop up and nothing is quite what it seems. Die, learn, try again.
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Lap Dash
Race a twisting top-down circuit for three laps. The car speeds up on its own, so you steer, brake for the hairpins and chase your own ghost.
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Hill Hopper
Drive a little truck over endless rolling hills on a tank of fuel. Grab red cans, catch air off the crests and land on your wheels to keep going.
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Cafe Rush
Run a tiny cafe through a 90 second shift. Brew drinks, bake cake, carry each order to the right table and keep grumpy customers from walking out.
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Silver Ball
A compact pinball table with a plunger lane, five bumpers and two flippers. Launch the ball, keep it alive and chase a high score over three balls.
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Balance Tower
Stack swinging blocks into the tallest tower you can. Each block's weight shifts the balance, so a sloppy drop can bring the whole stack down.
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Corner Slide
A drift timing racer. Press as each corner reaches your car and release as it ends. Chain clean slides for a combo and survive three spin outs.
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Shoot Merge
Fire numbered blocks up a column. Equal blocks that touch merge and double, and chains build big scores. Keep the stack from reaching you.
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CPS Test
Click as fast as you can for 5, 10 or 30 seconds and see your clicks per second.
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Reaction Duel
Face a bot in a reaction showdown. When the pad turns green, the faster of you two wins the round. First to three rounds wins.
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Asteroid Dodge
Pilot a rocket through five lanes of asteroids and UFOs, and collect stars and gems for a high score.
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Basket Catch
Slide your basket under falling fruit across five lanes. Catch apples, pears and cherries, but a miss costs a heart, and so does a rock or bomb.
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Fish Feast
Eat shrimp and smaller fish to grow, and keep away from bigger fish that would eat you. Be the biggest fish when the clock runs out.
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Hole Duel
Steer a hole round the town swallowing apples and smaller holes. Bigger holes will swallow you, so grow first and fight second.
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Snowball Roll
Roll your snowball over the snow to grow, flatten smaller snowballs and dodge the bigger ones. The biggest snowball after 90 seconds wins.
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Crowd Clash
Gather people into your crowd and absorb smaller crowds. Bigger crowds will absorb you, so avoid the red ones. The biggest crowd at the end wins.
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Rope Pull
A tap-race tug of war: tap to pull the flag your way. Steady tapping, about five taps a second, pulls much harder than mashing.
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Sumo Shove
Shove the yokozuna out of the ring in a tap race. Each shove is strong but tiring, and he lunges in big surges, so time your rests.
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