Driving School

Eight short driving tests, from a straight run to a tight town route. Stop wholly inside each marked kerb, straight and still. It is a test, so one proper bump ends it: take it slowly and drive smoothly to pass.

Driving School

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Watch a 20-second trailer

A real run of the game, recorded with captions and no sound.

How to play

  1. Drive the learner car with the arrow keys or the on-screen controls. Go to each marked kerb in turn, in the order the goal line shows.
  2. At each kerb, stop wholly inside the bay with the car lined up along it, and hold still for a moment until the stop counts.
  3. A proper bump ends the test straight away, just as in a real driving test. Light touches are forgiven, so go gently near the walls.

Controls: mouse, touch or keyboard. Made by CalcoTools.

Tips and strategy

  • Slow down before the corner, not in it. A learner who enters a bend slowly never needs the hard brake that causes a bump.
  • To line up with a kerb, aim for the middle of the bay a little before it and let the car straighten as you roll in.
  • The lessons get tighter as you go. If a lesson keeps ending early, retry it and use fewer, smaller steering movements.

FAQ

What counts as a bump?
Touching a wall or a block at more than a walking pace adds damage, and the test only allows a very small amount. A slow brush is forgiven; a hard knock is not.
Are the lessons timed?
Yes, but the time allowed is generous. The test is about care, not speed, so the clock is only there to stop you from sitting still for ever.

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