Landing Approach
You are on final approach and need to land: find a steady glide down, flare just before the runway and touch down gently inside the marked window, then stop. Gusts, short runways and a start off the glide path make it harder over six approaches.
- Arcade
- Free, plays in your browser
- Mouse, touch or keyboard
- Added 10 November 2026
- #landing
- #approach
- #glideslope
- #flyingsim
- #plane
- #simulator
Landing Approach
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A real run of the game, recorded with captions and no sound.
How to play
- You start in the air some way before the runway. Use Up or W and Down or S to set your descent, and Right or D and Left or A to adjust the throttle.
- Aim for a steady glide that arrives at the yellow window on the runway. If you are too high, lower the nose; if too low, add a little throttle and raise it.
- Just before the ground, ease the nose up a touch and cut the throttle so the plane settles softly. After touchdown, hold Space to brake and stop on the runway.
Controls: mouse, touch or keyboard. Made by CalcoTools.
Tips and strategy
- Pick your speed first and hold it. Slower is safer at touchdown, but too slow close to the ground risks a stall, so stay well above the stall speed.
- A gust pushes the plane up or down for a moment. Correct with small moves and do not chase every bump with a big pull on the nose.
- The flare is a small, smooth pull-up in the last few metres. It trades a little speed for a much gentler touchdown, which is what the soft-landing score rewards.
FAQ
- What is a glide slope?
- A steady line of descent, here about three degrees, that brings an aircraft down to the right point on the runway. Following it means the plane arrives at the window at a safe height and speed.
- What makes a landing good?
- A low sink rate at touchdown, a touchdown inside the window and a modest speed. All three go into the score, and landing outside the window does not complete the level.
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