Landing Approach

You are on final approach and need to land: find a steady glide down, flare just before the runway and touch down gently inside the marked window, then stop. Gusts, short runways and a start off the glide path make it harder over six approaches.

Landing Approach

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A real run of the game, recorded with captions and no sound.

How to play

  1. You start in the air some way before the runway. Use Up or W and Down or S to set your descent, and Right or D and Left or A to adjust the throttle.
  2. Aim for a steady glide that arrives at the yellow window on the runway. If you are too high, lower the nose; if too low, add a little throttle and raise it.
  3. Just before the ground, ease the nose up a touch and cut the throttle so the plane settles softly. After touchdown, hold Space to brake and stop on the runway.

Controls: mouse, touch or keyboard. Made by CalcoTools.

Tips and strategy

  • Pick your speed first and hold it. Slower is safer at touchdown, but too slow close to the ground risks a stall, so stay well above the stall speed.
  • A gust pushes the plane up or down for a moment. Correct with small moves and do not chase every bump with a big pull on the nose.
  • The flare is a small, smooth pull-up in the last few metres. It trades a little speed for a much gentler touchdown, which is what the soft-landing score rewards.

FAQ

What is a glide slope?
A steady line of descent, here about three degrees, that brings an aircraft down to the right point on the runway. Following it means the plane arrives at the window at a safe height and speed.
What makes a landing good?
A low sink rate at touchdown, a touchdown inside the window and a modest speed. All three go into the score, and landing outside the window does not complete the level.

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