Pixel Queue
A pixel picture and a queue of shooters. Each runs once around the edge, firing at the pixels of its own colour that it can see. Clear the picture.
- Puzzle
- New puzzle every day
- Free, plays in your browser
- Mouse or touch
- Added 13 October 2026
- #pixelart
- #queue
- #shooters
- #dailypuzzle
- #levels
- #planning
Pixel Queue
0% · Getting ready
Loading Pixel Queue 0%Watch a 20-second trailer
A real run of the game, recorded with captions and no sound.
How to play
- Tap one of the first four shooters. It travels once around the picture's edge.
- At each point it fires inward along that row or column, but only if the first pixel it sees is its own colour. A pixel of another colour blocks it.
- Each shooter has a limited number of shots. Any left after its lap are wasted.
- Clear every pixel to win. If the shots left in the queue cannot cover a colour's remaining pixels, the picture cannot be finished.
Controls: mouse or touch. Made by CalcoTools.
Tips and strategy
- Look at the outer ring first. Only the colours you can see from the edge can be hit.
- Send the shooter whose colour covers the most visible pixels, so it uses all its shots and uncovers more.
- Do not fire a shooter that can hit almost nothing. Its shots are lost for good.
- All four shooters at the front are available, so let one wait if a different colour will expose its target first.
FAQ
- Why did my shooter miss?
- Another colour was the first pixel in its line, so it did not fire. Clear that colour first, then send it.
- Can shots be saved for a second lap?
- No. A shooter makes one lap and then leaves, with any unused shots wasted.
- Is every picture clearable?
- Yes. Each puzzle is generated from a winning order and checked by a solver.
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