Pixel Queue

A pixel picture and a queue of shooters. Each runs once around the edge, firing at the pixels of its own colour that it can see. Clear the picture.

Pixel Queue

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Watch a 20-second trailer

A real run of the game, recorded with captions and no sound.

How to play

  1. Tap one of the first four shooters. It travels once around the picture's edge.
  2. At each point it fires inward along that row or column, but only if the first pixel it sees is its own colour. A pixel of another colour blocks it.
  3. Each shooter has a limited number of shots. Any left after its lap are wasted.
  4. Clear every pixel to win. If the shots left in the queue cannot cover a colour's remaining pixels, the picture cannot be finished.

Controls: mouse or touch. Made by CalcoTools.

Tips and strategy

  • Look at the outer ring first. Only the colours you can see from the edge can be hit.
  • Send the shooter whose colour covers the most visible pixels, so it uses all its shots and uncovers more.
  • Do not fire a shooter that can hit almost nothing. Its shots are lost for good.
  • All four shooters at the front are available, so let one wait if a different colour will expose its target first.

FAQ

Why did my shooter miss?
Another colour was the first pixel in its line, so it did not fire. Clear that colour first, then send it.
Can shots be saved for a second lap?
No. A shooter makes one lap and then leaves, with any unused shots wasted.
Is every picture clearable?
Yes. Each puzzle is generated from a winning order and checked by a solver.

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