Pin Pull
Pull the pins that hold a stack of plates and set them free, but the tray only has five slots. Match three colours to clear it, and plan which pin goes first before the tray overflows.
How to play
- Tap a pin to pull it out. Each pulled pin drops into the tray at the bottom, which holds five.
- When three pins of the same colour sit in the tray they clear, making room again.
- A pin that is hidden under a plate on a higher layer cannot be pulled yet. Free the plate on top first, which happens once all of its own pins are out.
- Pull every pin to clear the level. If a sixth pin lands in a full tray, the level is lost.
Tips and strategy
- Look at the tray before each pull. Matching a colour that is already waiting is almost always safer than adding a new one.
- Plates on top have free pins from the start. Clear them to uncover the dimmed pins underneath.
- Never fill the tray with five different colours. Keep it to two or three colours at a time.
- Stuck? The Hint button points at a free pin that still leaves the level winnable.
FAQ
- Can every level be won?
- Yes. Each level is checked by a solver before you see it, so at least one order of pulls always clears it.
- Why is a pin dimmed?
- A plate above it is still in the way. Pull the pins from that plate and the covered pin becomes available.
- What counts as my score?
- The number of levels you clear in a row. Losing a level starts you back at level one, and your best run is saved on this device.