Bimaru Solo

Find the hidden fleet. Ships are straight and never touch, and the numbers show how many ship cells each row and column holds.

Bimaru Solo

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Watch a 20-second trailer

A real run of the game, recorded with captions and no sound.

How to play

  1. A fleet is hidden in the sea. The list shows how long each ship is.
  2. Ships are straight lines of cells and never touch another ship, not even at a corner.
  3. Numbers beside the rows and columns show how many ship cells each holds. Tap a cell to cycle unknown, ship, water.
  4. A few dots are shown to start you off. Any fleet that fits every rule wins. Undo and Restart are always available.

Controls: mouse or touch. Made by CalcoTools.

Tips and strategy

  • A row or column with 0 is all water.
  • Water around a ship cell is certain: a ship has water on every side except along its own line.
  • Place the longest ship first. It has the fewest places to fit.
  • Count the cells a ship needs. A row with 1 left cannot hold a ship of 2.

FAQ

Do I have to mark water?
No. Only the ship cells decide the win, but marking water helps you think.
Can ships touch diagonally?
No. There must be a gap on every side, corners included.
Is the daily the same for everyone?
Yes, on the same UTC day.

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