Thermo Sudoku

Sudoku with thermometers. Digits along each thermometer rise from the round bulb to the tip, on top of the usual rules.

Thermo Sudoku

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Watch a 20-second trailer

A real run of the game, recorded with captions and no sound.

How to play

  1. Fill every row, column and 3 by 3 box with 1 to 9, each once.
  2. Each grey thermometer starts at a round bulb. The digits must strictly increase from the bulb to the other end.
  3. A thermometer of length four means its cells hold four different digits in rising order, so the bulb is at most 6.
  4. Tap a cell, then a number. Notes and Erase work as usual. Conflicts, including a broken thermometer, turn red.

Controls: mouse, touch or keyboard. Made by CalcoTools.

Tips and strategy

  • Work out the lowest and highest each thermometer cell can be: the bulb is at most 10 minus its length, and the tip at least its length.
  • Look where thermometers cross a box. A cell that must be high cannot hold a 1, and one that must be low cannot hold a 9.
  • Digits that are far apart on a thermometer can be placed by logic even when the cells between them are empty.
  • Pencil the range of each thermometer cell. Narrow ranges meet row and box logic quickly.

FAQ

Can two thermometers cross?
No. Thermometers in this game never share a cell.
Do digits have to go up by one?
No. They only have to be strictly larger as you move from the bulb to the tip.
Is there a unique answer?
Yes. A solver confirms every puzzle has exactly one solution.

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