Knight Sudoku
Sudoku where cells a chess knight's move apart can never hold the same digit. A twist that cuts the number of clues needed.
- Logic
- New puzzle every day
- Free, plays in your browser
- Mouse, touch or keyboard
- Added 13 October 2026
- #sudoku
- #knightmove
- #anti-knight
- #dailypuzzle
- #logic
- #numbers
Knight Sudoku
0% · Getting ready
Loading Knight Sudoku 0%Watch a 20-second trailer
A real run of the game, recorded with captions and no sound.
How to play
- Fill the grid so every row, column and 3 by 3 box has each digit from 1 to 9 once.
- Two cells a knight's move apart (two across and one down, or one across and two down) must hold different digits.
- Tap a cell, then a number. Selecting a cell shades its row, column and box. Conflicts, including knight moves, turn red.
- Every puzzle has one solution. There are fewer given numbers than in a normal Sudoku because the knight rule gives so much information.
Controls: mouse, touch or keyboard. Made by CalcoTools.
Tips and strategy
- After placing a digit, look at the up to eight cells a knight can reach from it. None of them can be the same digit.
- A digit that is already placed in the centre box rules out many cells around it.
- Notes are worth the time here. The knight rule removes a candidate from cells far from the placed digit.
- When two cells in the same group can only be one of two digits, check whether a knight's move links them to a third cell.
FAQ
- Do knights wrap around the edges?
- No. A knight move only counts when both cells are on the grid.
- Why are there fewer clues?
- The extra rule removes a lot of candidates, so a puzzle needs fewer starting digits to have one answer.
- Can I use it with the keyboard?
- Yes. Use 1 to 9 to place, arrow keys to move, N for notes and Backspace to erase.
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