Air Ambulance Dispatch

Send helicopters to patients across a wide region. Each helicopter lands, treats the patient, then flies on to the nearest hospital and is busy until it gets there. Pick who goes where before the clocks run out, over six shifts.

Air Ambulance Dispatch

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Watch a 20-second trailer

A real run of the game, recorded with captions and no sound.

How to play

  1. Tap a free helicopter, then a patient, to send it. Tapping a patient with no helicopter chosen sends the closest free one.
  2. The helicopter flies straight to the patient, works for a while, then carries on to the nearest hospital (the red cross). It only becomes free again when it lands there.
  3. Reach each patient before the ring around them runs out. Faster responses earn more points, and you need the score shown at the top to complete the shift.

Controls: mouse or touch. Made by CalcoTools.

Tips and strategy

  • The helicopter that is closest to the patient is often busy flying to a hospital. Check where each one is going to end up, not only where it is now.
  • Hospitals are spread out, so a call near one is good news: the helicopter is back in service quickly. Keep a helicopter free near the middle of the map for surprises.
  • Do not send two helicopters when one is enough: each patient needs only one, and the second would be tied up when the next call comes in.

FAQ

Is the flying realistic?
No. Helicopters fly in straight lines at a constant speed and ignore weather, fuel and landing sites. The game is about choosing who goes where, not about flying.
Why do helicopters go to a hospital after treating a patient?
Because that is how an air ambulance works: it takes the patient to hospital. In the game it means each call keeps a helicopter busy for much longer than the visit itself, which is the heart of the planning.

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