Night Bus Dispatcher

Passengers pile up at stops all night. Send buses to take people away before a stop fills to its limit. Your score is the share of the night that no stop was full. Six nights with more stops and busier crowds.

Night Bus Dispatcher

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Watch a 20-second trailer

A real run of the game, recorded with captions and no sound.

How to play

  1. Tap a free bus, then a stop, to send it. Tapping a stop with no bus chosen sends the closest free one.
  2. The crowd at each stop grows at its own steady rate. The ring around it shrinks as it fills, and a stop that reaches its limit counts as overcrowded for as long as it stays full.
  3. A bus drives to the stop, loads up to a busload of people, then is free again. Keep the stops from filling for as much of the night as you can, to reach the score needed.

Controls: mouse or touch. Made by CalcoTools.

Tips and strategy

  • The fastest-filling stop is not always the one to visit next. A stop that is nearly full and close by saves more time than a slow one far away.
  • A bus can only take a busload at a time. A crowd of twice that size needs two visits, so send the second bus before the first has even arrived.
  • Spread your buses out. If every bus is parked at the same end of the map, a stop at the other end will fill before any of them can get there.

FAQ

Why does a stop keep filling up after a bus visits?
A bus only takes as many people as it can carry, and new passengers keep arriving. A big crowd needs several visits, or a visit when it is still small enough for one bus to clear.
Is this how a real dispatcher works?
In a simple way. Real controllers balance demand against the buses they have and the time it takes to reach each stop. The game keeps those three things and drops the timetables, the traffic and the drivers' breaks.

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