Tale of the Mystery

Something is wrong at Fernley Manor on your first night as housekeeper. Follow the clues and find out who is behind it.

Tale of the Mystery

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Watch a 20-second trailer

A real run of the game, recorded with captions and no sound.

How to play

  1. Read the passage, then choose what happens next.
  2. Your choices change the story. Some choices only appear if you did something earlier, and picking up the key makes the cellar gate a way in.
  3. Every story has several endings: good, bad and in between. Endings you find are counted and remembered on this device.
  4. Use Back to undo your last choice, or Restart to begin again and find a different ending.

Controls: mouse or touch. Made by CalcoTools.

Tips and strategy

  • Look in the library before the cellar: a key may help.
  • Noise is dangerous when you are not alone.
  • You do not have to be brave on your own: waking the household is a valid choice.
  • Some endings are only reachable with the key.

FAQ

Is there a right way to solve it?
Several choices lead to a good ending, and some to a bad one.
How many endings are there?
Six.
Is my progress saved?
The endings you have found are saved on this device.

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